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With Autumn and Halloween coming up the chill in the air brings ghouls and other unsavory types out of their lairs. And to that end I am running my college class and volunteer library games in a Bol/Sword & Sorcery Codex meets Cthulhu Mythos one off game veering from my the games I am running in each respectively and the result will be carrying on at another local library. More to come.
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Lucky kids!
I always say, "It ain't Old School Sword and Sorcery without a splash of eldritch horror!"
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Here! Here!
If half the npcs aren't running away screaming while the other half are frozen with shock - while the heroes are looking grim and standing firm, then I am afraid you're doing it wrong!
(Codex Resolve rules for the win.)
Last edited by Gruntfuttock (9/06/2026 2:14 am)
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I am hoping to do it right, I have run CoC for quite some time, although evoking a sense of horror in most any game is not that difficult with the right approach. For this game I will be using a simple usage die system for resources as I will be counting torches and rations-I feel that sometimes you need that extra tension.
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I generally find resource management to be a pain that adds little to the game, but I get your point about adding tension. If your system survives contact with the players, then please share - I'm sure we would all be interested.
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If you are familiar with Carrion Lands, which lifts a lot from BoL, I am using that usage die system, as it is a seamless fit as is, and less brainwork for me to sort it out.