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10/14/2024 4:19 pm  #11


Re: Solo RPG Campaign

Great pic! Quite a unique Lothario (great career, BTW)! He must have other attributes than a pretty face. ;)

I put in a word with the big guy.

 

10/14/2024 8:09 pm  #12


Re: Solo RPG Campaign

Good luck!

Yes, he is a lothario more for his silver tongue than for his looks which is one of his boons. The other two that he possesses are giant strength (which comes from his Blue Giant heritage) and hard-to-kill, which is why he is so durable.  His flaws are All Thumbs, which come from his large hands, and Missing Eye (which was close to the origin flaw of Unprepared, but also serves as a distinct appearance as well.)  

One-Eyed Norf
Attributes                                      Combat Abilities
Strength                   3                   Initiative                  2
Agility                      1*                  Melee                       1
Mind                         1                   Ranged                   -1
Appeal                     1                   Defense                    2
 
Careers
Merchant                 0                   Lifeblood                 15
Lothario                   2                   Hero Points             5
Pirate                       2
Thief                        1*
Boons: Giant Strength, Hard-to-Kill, Silver Tongue   Flaws: Missing Eye, Greed, All Thumbs
Protection: None                                                      Weapons: Sword (d6+3), Dagger (d6L+3)
Languages: Lemurian, Giantish, Sea Tongue
 
*Indicates advancement points used


Looking forward to the future travels of Valda of Valgard and One-Eyed Norf!
 

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10/14/2024 10:26 pm  #13


Re: Solo RPG Campaign

Awesome! Great write-up. He’s quite a tough badass.

In looking through my notes, I see I did another adventure with Valda in Halakh (maybe where they can meet up?). I’ll spare you the gory details, but here’s a summary of the adventure. She arrives seeking an agent of the Witch-Queen who has led her there…


1. Hooded Gazes in the Flesh Chattel: Valda, warrior princess of the Bloodwolf tribe, explores Halakh’s slave market, unaware she’s being stalked by cultists of Nemmereth. Attacked by three robed acolytes, she swiftly overpowers them in a brutal skirmish, then vanishes into the crowded streets, leaving onlookers in awe of her prowess.

2. Shumat Djin: While evading capture in Halakh’s slums, Valda encounters the disfigured hermit Shumat Djin. He warns her of impending danger and offers to help her escape, but only if she agrees to a perilous mission. Intrigued, Valda agrees, setting out to free a prisoner from the dungeons in exchange for Shumat’s assistance.

3. A Desperate Fight in the Night: Valda infiltrates the palace to rescue the prisoner but is discovered by guards. She battles fiercely, but the reinforcements are too many, and she’s ultimately subdued. As the druids of Nemmereth continue their dark procession nearby, Valda falls unconscious, her mission thwarted, for now.

4. Pain and Suffering: Awakening in a torture chamber, Valda faces a lecherous executioner. With sheer will and ferocity, she overpowers him, breaking free from her bindings and escaping. She arms herself with a torturer’s blade, now fueled by both vengeance and survival as she plans her next move against her enemies.

5. To Challenge the King: In the palace temple, Valda discovers that Maharan Jool, initially thought to be a prisoner, is actually a leader of a rival druid faction plotting against King Zomat Deshkar. As Maharan declares his intentions, Valda is drawn into a deadly clash with his robed henchmen. She fights them off and confronts the king, who, impressed by her strength, pledges to aid her quest for vengeance against Maharan, now revealed as a significant threat to his rule.

6. Precipice of Doom: Valda chases Maharan across the palace rooftops amidst a hail of arrows. She fights him in a final, deadly struggle, but he escapes into the night. Disheartened yet undeterred, Valda flees into the city’s maze, vowing to continue her pursuit.

7. Traitors and Traitors: In Shumat’s lair, Valda learns of Shumat’s betrayal and confronts both him and a wounded Maharan. She defeats Maharan in a fierce struggle, but Shumat manages to escape before revealing the information she seeks. Frustrated yet resolute, Valda sets off, determined to hunt him down.

8. The Defeat of Shumat Djin: Valda tracks Shumat through the slums, cutting down his hired thugs with relentless ferocity. With Shumat finally cornered, he reveals a clue about Alrak Gim: a minstrel cherished by the desert folk of the Beshaar, who may help Valda locate him. Leaving Shumat defeated and broken, she turns her sights on finding this mysterious minstrel, her next step toward vengeance.

9. Halakh the Intriguing: In the aftermath, Halakh is abuzz with rumors of the fierce warrior woman who brought upheaval to the city. As the people of Halakh debate her legacy—hero, rogue, or myth—Valda slips away, her next steps unknown. Her legend as the Ice Princess lives on, a chilling reminder of her relentless quest for vengeance.

I have some thoughts about a beginning. More on that later. In the meantime, can you come up with a list of all known NPC’s that have crossed One-Eyed Norf (still living)? I’ll do the same for Valda and we can use those for some fodder. You can have other things on your list than just strictly NPCs. Places, items, plots are fair game. Include any unresolved threads. Although we won’t need to play off of these, they can serve as potential elements for our “tween” story that connects our two characters.

 

10/15/2024 6:26 am  #14


Re: Solo RPG Campaign

Wow, what a great story!  Yes, I can gather all that information as well as possible plots that can connect them.  One-Eyed Norf has been to Parsool, the Pirate Isles, Malakut, Belmora (a township I made up), and Halakh, he was headed into the Deserts of Beshaar, but I have yet to complete that adventure.

His list of friends and enemies follows...

Allies: Madame Loviise, the brothel madam in charge of the Brothel of the Loving Embrace (a favorite spot of his, and place where he has placed some of his defeated enemies), 2 prostitutes that are at the Loving Embrace that were former foes: Boom-Boom Besa & Lustful Liridona.
Loic the bard, Rovena, Gypsy Jaac (a pirate), Sea Dog Cyr, (another pirate), Irusina (former maid to the Pirate King, Gorthian Half-Hand), Crixas the Knave and his lover, Bisara the death maiden, Bella Coza, Jandor Hookhand, Damaya, Lady Arlana Vestel (the noblewoman is pregnant with his child), Capt. Mirvala of the Jemadar Guard, Adala (a blacksmith), Avitus the Alchemist (he is deceased, but perhaps someone knew him or Valda?), the high priestess Devaki, Dey Bhadrakil, and Yazan al-Haqq. 

Enemies: Wild Bora, Regul the Raider, Sky Captain Vitan Nor, Count Skorpos, Boss Bardhyl, Kuy-Aya the Dark Mage (formerly, now Lustful Liridona) Zolat the Scimitar, the Bloody Blades thieving guild, Killer Kaarlo, Ariistuzuun the Elder and his mercenary army.

Possible plots: Lady Arlana Vestel (a very rich and influential noblewoman from Satarla) is carrying his unborn baby, while her now divorced husband, Sky Captain Vitan Nor seeks revenge on Norf. In addition, the Vestel family might wish to kill or arrest him for the shame he has caused their family. Regul the Raider and Wild Bora especially seek revenge, she has a love/hate relationship with him, and the Jemadar Guard banished him to return to Malakut to keep peace between the Bloody Blades and Ragged Knaves thieving guilds. I have thought of some acolytes from Ku-Aya the Dark Mage who would like to seek revenge for his defeating and humiliating their mistress by converting her into a brothel prostitute. Crixas and Bisara retire to a quiet life to live together, but she is a member of the Daughters of Degara. Boss Bardhyl is actively seeking him since his wife Rovena stole his gold and gave it to One-Eyed Norf as his reward upon being saved. Killer Kaarlo also seeks revenge for being stranded after a failed mutiny attempt. Norf has contacts with the pirate crews of the Loyal Dagger and the Black Princess. Then there is the unresolved matter of Ariistuzuun the Elder and his mercenary army...

A sample of some of the characters, plots, and locations thus far in the Misadventures of One-Eyed Norf!
 

Last edited by Gundarr_the_Great (10/15/2024 10:45 am)

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10/15/2024 4:47 pm  #15


Re: Solo RPG Campaign

Awesome! I got a response from Simon about creating a thread in Cryptic Writings for our game. I usually do two threads, one for in-character, and one for out of character, but I'd suggest just one for not mucking things up too much and commandeering the whole site.

I'm actually not suggesting using the possible plots (although we can use some of those when they come into play). I'm thinking we can create our starting NPC and Threads lists from these and generating some random content with Mythic. I'm still putting my list together. Do you think you can curate that a bit into a simpler list for NPCs (may include some other things as mentioned before)?

Beshaar sounds like a potential meet-up since Valda was also going there... But we can also ask Mythic all about it as well. There are a couple of interesting backstory generators, one in Mythic Magazine (MM #8), and the other in Mythic Variations. The one in MM expands the latter one, but it's pretty simple: the backstory is run like a series of random events on the following table until the last one is reached, and then interpret. It will create some new plots and NPCs as well as draw in an old NPC or plot.

1-13 NEW NPC
14-21 NPC ACTION, OR NEW NPC
22-28 NPC NEGATIVE, OR NEW NPC
29-35 NPC POSITIVE, OR NEW NPC
36-42 NEW THREAD
43-55 CLOSE A THREAD, OR NEW THREAD
56-64 SUBJECT NEGATIVE
65-72 SUBJECT POSITIVE
73-78 CONNECTION, NPC TO NPC
79-86 CONNECTION, NPC TO SUBJECT
87-100 COMPLETE, OR NEW THREAD

We could each take turns generating one (ignoring a result of 87-100 on the first four rolls). What do you think?

 

10/15/2024 5:13 pm  #16


Re: Solo RPG Campaign

That is good news to hear!  Any idea what to call this campaign, I called my solo adventures the Lemurian Tales.

Sounds good to me, although just have some patience with me for this process since I have played Mythic by myself but never with anyone else before.  I can make the NPC lists simpler for you if you like, but can you give me an example, please? Do you mean like just pairing down the NPC list to essential people that might likely appear instead of every character who appeared in the adventures?   

I am currently playing the adventure of the Desert of Doom, and it looks like One-Eyed Norf will arrive back in Halakh for his ending point (we'll see), but their meet-up will be after this adventure, so it can be wherever you want.

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10/15/2024 5:35 pm  #17


Re: Solo RPG Campaign

Gundarr_the_Great wrote:

That is good news to hear!  Any idea what to call this campaign, I called my solo adventures the Lemurian Tales.

Sounds good to me, although just have some patience with me for this process since I have played Mythic by myself but never with anyone else before.  I can make the NPC lists simpler for you if you like, but can you give me an example, please? Do you mean like just pairing down the NPC list to essential people that might likely appear instead of every character who appeared in the adventures?   

I am currently playing the adventure of the Desert of Doom, and it looks like One-Eyed Norf will arrive back in Halakh for his ending point (we'll see), but their meet-up will be after this adventure, so it can be wherever you want.

Sure, we can call it "Myths of Lemuria", "Champions of Lemuria", "Legends of Lemuria", or whatever you like it. I don't even mind "Misfits of Lemuria".

For Valda's lists, I might have something like:

NPCs.

King Zomat of Halakh (Valda)
King Bley of Parsool (Valda)
Erion Khul the assassin (Valda)
Shumat Djin the Treacherous (Valda)
Kichika Dalan of Nemmereth (Valda)
Alrak Gim, agent of Methyn Sarr (Valda)
Wendil, cherished minstrel of the Beshaari (Valda)

Threads.

Track Alrak Gim (Valda)
Exact vengeance upon the Witch-Queen (Valda)
Perfect her skill as an assassin (Valda)

We would combine Norf's with Valda's. These will be the Mythic Lists for our backstory session (if you don't mind trying), as per p.44+ in Mythic 2e. Do you have the second edition? If not, no worries. We certainly don't need it. We don't need anything extra.

Last edited by roryb (10/15/2024 6:48 pm)

 

10/15/2024 9:22 pm  #18


Re: Solo RPG Campaign

Yes, I do have the 2nd edition and have read it thoroughly.  Let's call the campaign the Misfits of Lemuria.

Here are the NPCs:
Madame Loviise of the Brothel of Loving Embrace (Parsool)
Bella Coza of Malakut (One-Eyed Norf)
Boss Bardhyl of Parsool (One-Eyed Norf)
Wild Bora, Regul the Raider & the pirate crew of the Plunder (One-Eyed Norf)
Lady Arlana Vestel, pregnant noblewoman of Satarla (One-Eyed Norf)
Sky Captain Vitan Nor, sky-pilot and nobleman of Satarla (One-Eyed Norf)
Acolytes of Ku-Aya of Zalut (One-Eyed Norf)

Threads:
Low-born father of an unborn baby with nobility status (One-Eyed Norf)
Acolytes of Ku-Aya seek revenge for humiliating their mistress (One-Eyed Norf)
Looking for quick coins to fill the pockets (One-Eyed Norf)

 

Last edited by Gundarr_the_Great (10/15/2024 9:46 pm)

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10/15/2024 11:30 pm  #19


Re: Solo RPG Campaign

Okay! Nice. Let’s try this to create a little cohesive backstory. This will take place after Norf’s current adventure. I guess we should treat that as vaguely as possible because we don’t know the outcome of his adventure yet. We can take turns rolling events and piece together what it all means. Hopefully, we get something compelling that gives some rich context for starting our game (and then we can launch that thread).

Each prompt should spur a bit of discussion. Let’s leave most of it vague until we have the whole thing.

Combined Lists:

NPCs.
  
King Zomat of Halakh (Valda)  
King Bley of Parsool (Valda)  
Erion Khul the assassin (Valda)  
Shumat Djin the Treacherous (Valda)  
Kichika Dalan of Nemmereth (Valda)  
Alrak Gim, agent of Methyn Sarr (Valda)  
Wendil, cherished minstrel of the Beshaari (Valda)
Madame Loviise of the Brothel of Loving Embrace (Parsool)  
Bella Coza of Malakut (One-Eyed Norf)  
Boss Bardhyl of Parsool (One-Eyed Norf)  
Wild Bora, Regul the Raider & the pirate crew of the Plunder (One-Eyed Norf)  
Lady Arlana Vestel, pregnant noblewoman of Satarla (One-Eyed Norf)  
Sky Captain Vitan Nor, sky-pilot and nobleman of Satarla (One-Eyed Norf)  
Acolytes of Ku-Aya of Zalut (One-Eyed Norf)
  
Threads.
  
Track Alrak Gim (Valda)  
Exact vengeance upon the Witch-Queen (Valda)  
Perfect her skill as an assassin (Valda)
Low-born father of an unborn baby with nobility status (One-Eyed Norf)  
Acolytes of Ku-Aya seek revenge for humiliating their mistress (One-Eyed Norf)  
Looking for quick coins to fill the pockets (One-Eyed Norf)

First Backstory Event: 70 — Subject Positive. The description in MM describes it this way: Since a Backstory can be about anything, Subject means whatever or whomever the Backstory is being generated for. Something negative or positive happens to the Subject. Roll on the Action Meaning Tables for inspiration on what happens.

I’ll assume at this point it’s about Valda.

Action Meaning Tables: Trust Riches.

It sounds like during Valda’s travels, she stumbles into easy loot and it allows her to buy her way (their way?) out of some tricky situation. Maybe this is where she stumbles upon One-eyed Norf for the first time. I would assume so. Maybe he’s surrounded by angry Beshaari toughs after stumbling upon holy land? I don’t know, but maybe a bribe is enough to change the situation in her (their?) favor. What do you think?

Remember we’ll keep it mostly vague until we have all of our prompts and get the “Complete” entry.

 

10/16/2024 5:33 am  #20


Re: Solo RPG Campaign

Sounds good to me!  One-Eyed Norf has a habit of getting in trouble for doing what is not normally expected. That is why he has gotten a very influential noblewoman pregnant, and everyone wants him dead or punished for it!

2nd Backstory Event: 34- NPC positive or New NPC
Randomly determine an NPC from the Characters List then roll on the Action Meaning Tables to determine what negative or positive thing happens to them. Just like with NPC Action, you should try to tie this event in with the unfolding Backstory

Rolling on the list of NPCs that we have together, I rolled an 8 which means that it was Madame Loviise of the Brothel of Loving Embrace

Action Meaning Table: Refuse Normal

I am figuring that since she is a Madam of a brothel this means that she refused to provide services to a customer either because she did not like him (or her), or that there was some other reason to refuse based upon the customer not being able to pay or demanding something else that was not normal. I am leaning towards the last conclusion that a customer came with an unusual request and Madame Loviise refused due to the nature of the request.  Perhaps the acolytes of Ku-Aya came to demand that their mistress be freed, (she has no memory of who she was), but Madame Loviise told them there was no way she was going to part with her most popular worker, Lustful Liridona.  This may tie into the Acolytes seeking further revenge upon One-Eyed Norf due to his part in causing their mistress to have this confusion and being in this current state.

Last edited by Gundarr_the_Great (10/16/2024 5:34 am)

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