Suggestions » Mobile view » 2/18/2014 5:47 pm |
I am not sure what to tell you on this one, on my phone I use the regular version. I am not sure that this forum supports mobile viewing, but I will ask.
Suggestions » Edit posts » 2/18/2014 5:46 pm |
I am looking into this and I can see an edit button in the lower right hand corner next to the Quote button. I have not set any parameters like the first five posts can't be edited or anything like that and I actually pay for the Premium version of this forum for all the bells and whistles.
Lemurian links » German BoL Blog » 2/03/2014 2:13 pm |
With the translation of Chrome we can get the idea pretty well too (meaning us non-German language speakers). Well done!
Greetings, this is where we meet. » Greetings, fellow Lemurian adventurers! » 1/31/2014 8:41 am |
Yes, welcome aboard, Darq! As Nox said, this is the best rpg for story and adventure. Adding on your own elements is such an easy task. I have added a silver standard system, new races and monsters and made a magic system that is a bit more expanded than what is presented in the book, however as long as you keep it simple this game will be a snap to run and so easy to pick up and just get the players into it that you will be surprised.
Boons & Flaws, Races & Careers » Fantasy races for use with BoL rules » 1/30/2014 7:58 am |
My pleasure! I know that these races are not everyone's cup of tea and that is fine, I use them and I do because as a wee lad playing D&D the animated Tolkien movies were out and these were very inspirational, especially Bakshi's Lord of the Rings, but not dismissing the Rankin/Bass efforts either, silly songs aside. I always had the Bakshi imagery in my mind when running a game, expanding that weird look outside of Middle-Earth and into my game world. And with BoL I have a starter town like Bree, filled with ne'er-do-wells and sketchy types and I have built it from there, using these races and an expanded magic system.
Please let me know how it goes for you!
Greetings, this is where we meet. » Greetings, fellow Lemurian adventurers! » 1/27/2014 6:13 pm |
Hello everyone! I was bat on the Lords of Lemuria forum and various other oldschool rpg places, I write the Ancient Vaults & Eldritch Secrets blog and I am working on a graphic novel for the blog and with a co-conspirator on a variant set of rules for oldschool gaming.
Boons & Flaws, Races & Careers » Fantasy races for use with BoL rules » 1/26/2014 10:06 pm |
Elves
Mysterious beings that live deep in ancient forests and have little to do with humanity. On rare occasions elves will trade with humans or dwarfs and the odd elf adventurer may be encountered from time to time. Elves are slender and fair, standing around 5' in height. They are a noble and guarded people, not particularly hospitable to strangers or outsiders.
Elves make excellent wizards and alchemists and many follow careers such as Healer, Minstrel or Merchant, although Soldiers and Mercenaries are not unknown. Elves that sacrifice a living creature to perform magic are on the path to becoming dark elves, which is a mental conviction and commitment, and not about hiding from the sun underground.
Boons
Magically Inclined: When casting spells, roll an extra die, no extra Flaw is required.
Elf Bow Master: Roll an extra die when attacking with an elven bow.
Forest Tracker
Learned
Night Sight
Keen Eyesight
Attractive
Flaws
Arrogant: Roll an extra die when dealing with humans or hobbers
Alien Mind: Elves often think far “outside the box” compared to humans, roll an extra die when reasoning with humans on esoteric or martial subjects.
Hatred of Orcs and Goblins: Roll an extra die to resist attacking orcs and goblins on sight.
Delicate
Dwarfs
The dwarf people are short (standing around 4' tall) and generally quite gruff. Males grow long beards, although females, contrary to rumor, do not. The promise of gold will convince a dwarf to take on an adventure, otherwise they are comfortable mining and exploring the depths of their vast mountain realms. Dwarfs do not shy away from combat and many seek glory in war and battle.
Many dwarfs follow careers as Merchants, Soldiers and Barbarians, although Minstrels are not unheard of.
Boons
WarAxe Master: A dwarf using a dwarven War Axe rolls one extra die.
Crossbow Master: A dwarf using a dwarven crossbow, may roll one extra die.
Rock Tracker
Carouser
Hard To
Animals and monsters! » Tentacled Cat » 1/26/2014 9:59 pm |
Great Cat, Tentacled
Weight: 300-450 lbs
Length: 8-10 feet
Habitats: Jungle, Forest, Subterranean
These strange creatures are known throughout the world, most often in legends. Large, sinewy felines with two eight foot long tentacles covered with sharp edges that these strange monsters use to lash out at their victims in combat. The strangest aspect of this monster is its natural instability, which causes it to be 1d3 feet in a random direction from where it actually appears. This causes the creature to be -2 to hit in combat and gives the beast a +2 to hit in combat with its tentacles, massive jaws or sharp claws. Depending on its environment, these monstrous felines have a variety of colorings and markings; some resemble tigers, panthers, leopards or mountain lions. Cunning and vicious, these monsters sometimes hunt in packs of three or more. Rumors persist that these creatures are much more intelligent than they are given credit for and that some sort of society exists amongst them. Silently stalking their prey with sinister minds makes a ferocious, heartless and alien creature.
Attributes
Strength 2
Agility 3
Mind 0
Combat Abilities
Attack - Bite +2/ D6+2
Attack – Claw (2)/ D6+1
Attack – Tentacles (2) +2/D6 damage
Defense 3
Protection - Hide 1
Lifeblood 20
Also posted by myself as bat.
Animals and monsters! » Corpse Creeper » 1/26/2014 9:54 pm |
Corpse Creeper
Wt: 900-1,500 lbs.
Lngth/Ht: 9 feet long
Habitat: Subterranean
Deep underground many abominations hide from
the light of day, the Corpse Creeper is one of them.
Looking like a cross between a cutworm and a giant cephalopod
the Corpse Creeper prowls about in the dank and dark underground realms looking for corpses which it will feed on or deposit eggs in. The head of the creature is a bit tougher than the rest of the body, and the mouth is surrounded by eight tetacles, each two and a half feet long, that flail at prey and could cause paralysis (roll an extra die for each successful tentacle hit, a result of 1-4 means that paralysis will take place). Paralysis lasts for 1d6x10 rounds. Corpse Creepers have multiple legs with sharp claws and they can move quickly on walls, floors or ceilings with ease. 1d6 are typically encountered.
Attributes
Strength 3
Agility 1
Mind -2
Combat Abilities
Attack - Bite +0 / D6+1
Attack - Tentacles (eight) +1/ D6/Paralysis
Defence 0
Protection - Head Carapace 2
Protection- Body 1
Lifeblood 25
Originally posted by me as bat on the Lords of Lemuria forum.