Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » Primordial » 5/06/2025 10:07 am |
According to Garnett, apparently 'Yx' should be pronounced 'Yix'.
Umm....not sure I see that myself. Surely it's, 'Eze' or 'Ize'?
Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » What to do next??? » 5/05/2025 12:23 pm |
Sigulf, you have reminded me of the first BoL game I ever ran, set in Simon's Lemuria (naturally), where the PCs used a build up of methane in the sewers of Halakh to explosive effect!
Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » What to do next??? » 5/05/2025 12:19 pm |
Sinbad!!!
General rules (Mythic) » How Big Are the Size Categories? » 5/05/2025 10:23 am |
My reply to your question that I posted on Big Purple just now:
illustrations of the various creatures all had a man sized shadow next to them, to give you an idea of sizes. However, BoL doesn't really try to nail things down to the level that D&D did/does. And to be honest, I think that's not really necessary in a pulpy game like BoL. Just use your own judgement for your table. After all, the PCs don't wander the world with tape measures in their back packs.
Actually in the Ludospherik Mythic+ edition they do give a little guidance. A Ganuc (p.116) can 'comfortably sit on the palm of your hand' and the creature size is given as tiny. An Andrak (p.110) is a 'lion-like beast' and is given a creature size of large. A Parvalus (p.119) is a horse analogue and is also rated large. A Kroark is another riding beast which is rated large, and the illustration on page 118 shows it with a rider on its back. The illustration of a Poad on page 120 shows human figures next to this creature, which is rated Enormous. The Sarkolith on page 121 is rated Gigantic and you can see how that measures up to humans in the accompanying illustration.
I think if you hit your players with something above large, they have other things to worry about than judging how exactly big it is!
As Simon Washbourne has always said, if the text of BoL is silent on something, use your judgement and make a GM ruling.
Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » Primordial » 5/05/2025 9:50 am |
Back when he was writing the Sword & Sorcery Codex, Garnett Elliott was posting on MeWe about his influences and one of the things he mentioned was the cover illustration of an old paperback featuring Kull (it was from the 70s or 80s I think). It was a great illustration, and he said that for him it summed up the antediluvian world of King Kull. It popped into my head today as I was reading the last setting in the Codex – Primordial.
Those four and a half pages of broad-brush setting are a great distillation of what makes an antediluvian world such a great place to adventure in. I had read those pages before, but this time I read slowly rather than skimmed them, and I was struck by the fact that although there is plenty of room to add your own stuff, it really is a really good solid foundation for your own creativity. Just like the level of detail in Simon’s Lemuria, in fact.
All the inhabitants of the world are drawn from other pages of the Codex, and the only thing I think is missing and that would have been nice to have would have been a world map in a style of something painted onto cured hide – something a general would roll up and take on campaign.
The army of the Yxian Empire with it’s chariots, citizen phalanx, and elephants - sorry, Mastodons – and auxiliary infantry drawn from around the world, reminded me of Carthage in the early part of the Punic Wars. The nods to Howard, Lovecraft and Clark Ashton Smith are well done.
The only thing is…how do you pronounce ‘Yx’?
If like me, you just skimmed Primordial because it was the last thing in the book, take another look. I just might end up going there…
Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » What to do next??? » 5/04/2025 10:25 am |
Ahh, Tower of the Elephant - one of the classics, and one of the best starts to a Conan story ever!
I think there is a BoL adventure of TotE that someone wrote up and put on the internet for free. This was a good while ago (it might be written for Legendary Edition BoL), but you might still find it out there somewhere.
Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » What to do next??? » 5/01/2025 8:51 am |
I'm currently running and enjoying a BoL game set in the Warlords of Atlantis setting for the Barbaric! rpg. I run it with BoL Mythic+ and the Sword & Sorcery Codex. I've posted the latest AP in the Weird Lands and Forgotten Islands page - technically I suppose I should have posted it here, but as the other APs were posted on 'Weird Lands etc.' page I've put this latest AP there with the others.
But that's not what I'm posting here about. I'm thinking ahead to what to run after the Warlords campaign has finished.
I have unfinshed business in Italy in 1944 with Reggie Fairfax and Mags (a NPC promoted to full PC status). This is a Military Intelligence/Spy/SOE game. However, I did have an idea for another Pulse Pounding Pulp WW2 game, set a few years earlier. This essentially would be a Delta Green P.I.S.C.E.S game where agents for Britain's occult investigation agency are looking to find the lost oasis of Zerzura in the Western Desert, which a joint Italian and German team is also trying to find - while the 8th Army and the Africa Korps are slugging it out further north towards the coast of North Africa. The city at the oasis is not only a storehouse of occult treasures, some of which could alter the course of the war, but is also home to djinn.
Failing that (which would be a lot of work for something that would only probably last a couple of sessions), there is also our 1930s treasure hunter Ze Ze Bastide, a French female Indiana Jones who works in South and Central America. She's always good for one-shot adventures while I cook up something else more detailed.
Weird lands and forgotten islands » Warlords of Atlantis - new campaign! (AP) » 5/01/2025 8:28 am |
The fourth session of my Warlords of Atlantis campaign started with Dina, Ralda and Mulius prisoners of General Selu-Ku, after a parley went bad. Dina had been attacked by Captain Chalan, the General’s son, and in the ensuing exchange of sword strokes she had unhorsed Chalan and then plunged her sword into his throat. Although Chalan had been the one to break the parley, the General had seen his only son and heir cut down in front of his eyes.
“See to my son,” he commanded the nearest troopers. “Captain Tisandros, secure the prisoners. We return to Fort Chania. For a cremation and an execution.”
The game was called ‘Prisoners’.
[These are 1 GM – 1 Player ‘duets’ I run for my wife Alison. I run the game with Bol + Sword and Sorcery Codex. The campaign currently takes place in the Moyturan colony of Utikan. Captain Chalan has attacked Prince Taras, heir to Moytura, who is visiting the colony, and his father has joined him in revolt. Earlier APs of this campaign can be found below, if anyone is interested. NB: This ‘episode’ is just over 2000 words long.]
On arrival at Fort Chania, Dina’s barbarian husband, Ralda noted that the fort was in poor repair, not only structurally but also with far too much vegetation close to the walls, providing cover for attackers. Captain Chalan had fled the capital with nearly all of the Atlantean phalanx, who’s men were devoted to him. His father had been sent to arrest him and bring him back to justice but had joined the revolt with most of the garrison cavalry. Utikan City had few troops left.
As the prisoners had been led into the fort the spearmen of the phalanx had jeered and spat at them. Only the protection of the cavalry troopers stopped them from all being slaughtered then and there. Captain Tisandros, commander of the cavalry, led the prisoners into the keep, and led the way down into the dungeon. The small procession was met by Chromis the steward, a plump nervous man, who led them d
Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » Free Space Pulp adventure! » 4/24/2025 11:06 pm |
‘The Gehenna Drop’ is a free adventure for Everywhen’s ‘Space Pulp’ supplement. From the blurb from DriveThru:
“This adventure mixes horror and military-themed sci-fi; a blend of Doom, Event Horizon, and Warhammer 40K elements.
A combat drop by space marines onto the volcanic moon Muspell-9 goes south, fast, when PCs discover demonic entities have taken over a secret research station. Can they survive long enough to figure out what the hell is going on?”
Link:
Animals and monsters! » Scorpion Men » 4/19/2025 9:56 am |
Mage screws up spell and opens gate to other dimension. He needs to recover Arcane Points to close it (or get another wizard to do it) but before that can happen Scorpion Men come through the gate to check out what's on the other side.
Hilarity ensues.