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On the silvered edge of the Gulf of Satarla lies Lysor, the Serene City—a place whose very name carries the promise of renewal. Travelers know it as the City of Healing, the Serene City, and the City of Ten Thousand Lamps, for at twilight its lanterns blaze like fallen stars upon marble streets. Fed by crystalline springs and ancient aqueducts, its waters are said to hold virtues that soothe both body and spirit. The weary and the sick make pilgrimages from every quarter of Lemuria, seeking the touch of its physicians, the wisdom of its apothecaries, and the blessings of its temples.
On a storm-lashed night, four strangers crossed paths at the Black Gull Inn, a dockside den known for cheap ale, loose tongues, and too many knives. The Black Gull Inn squats near Lysor’s docks, wedged between a warehouse and a moneylender’s office. The signboard—a crude black gull painted on salt-warped wood—swings in the sea wind. It reeks of salt, fish, and stale ale, but inside, it is always warm, loud, and dangerous. Sailors, mercenaries, smugglers, and outcast sorcerers all find their way here, as long as they can pay.
A Whisper in the Black Gull
The common room of the Black Gull Inn is loud with the clash of tankards, raucous laughter, and the sea-worn voices of sailors and mercenaries. The smell of spilled ale and roasting fish hangs thick in the rafters. At a shadowed corner table sits Raul of Tyrus, ever watchful. Zuuthusu, muttering and brooding, looms near the fire. Voldar haggles with the innkeeper, his voice sharp as steel.
The door creaks. A slight figure slips inside — a hooded woman in travel-worn leathers, moving with the careless ease of one who has walked in stranger places than Lysor, Daliya of Malakut. She doesn’t order ale. Instead, she drifts among the tables, hands brushing lightly over mugs, belts, pouches. None notice. One drunk mercenary bristles and begins to rise, hand going to his dagger. Daliya’s eyes glint, and she whispers words not meant for the ears of ordinary men. A thread of darkness coils from her lips.The mercenary freezes. His eyes widen, then glaze over, as though he has forgotten why he stood. He sits back down, muttering nonsense. Raul narrows his eyes — he has seen strange sorceries before. Voldar stiffens at the unnatural chill. Zuuthusu rumbles a low growl. Daliya steps lightly into their circle, pulling back her hood to reveal sharp eyes and the faintest smile.
“Gentlemen,” she says, sliding into a seat as though she’s belonged there all along, “I believe we share… interests.”
A hush falls over the table. In that moment, the Black Gull feels smaller, darker — and the four fates entwine.
Last edited by Otto Harkaman (8/28/2025 8:47 pm)
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That, my friends, is a great start to a game!
(I often write an intro like this to set the first scene before play starts. It's a lot better than saying, "You all meet in an inn." Again.)
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The fire popped in the Black Gull’s hearth, but the warmth did little to drive away the creeping chill that lingered after Daliya’s whispered sorcery.
For a moment, none spoke — then Zuuthusu leaned forward, shadows gathering across his form. “The stars are fading,” he rumbled, voice low and harsh, as though spoken through gravel. “There is a fragment — a shard of the Obsidian Lens, wrought in the days of the first Sorcerer-Kings. It sees beyond doors, beyond flesh, beyond the veils that bind this world to the next. Without it, I am blind to what comes.”
Raul shifted uneasily in his seat. His weather-worn hands tightened around the haft of his bow. “Artifacts, sorcery, omens…” he muttered. “Every hunter knows when the hounds sniff too close to a carrion trail. What you seek will bring nothing but death.”
Voldar slammed his mug down, froth spilling across the table. “Death I can stomach. Lies and witchery less so. Yet if this Lens lies in some lord’s vault or pirate’s hoard, there’ll be steel to cross and coin to take. That, I understand.”
Daliya smirked, tapping one gloved finger on the table. “Vaults, you say? Locks, shadows, fat nobles too soft to swing a blade? That is my trade. But, Zuuthusu…” — her eyes flicked toward him, unafraid of the other’s haunted visage — “…where does this shard lie? I do not risk my neck for fairy tales.”
A group of drunken sellswords lurch too close to the table, sloshing ale across the floor. One reaches for Daliya’s cloak with a leer. Before his hand can close, a shaft thunks into the beam beside him, quivering at his ear. Raul leans back in his chair, bow resting easy across his knees, another arrow nocked with casual grace. His eyes are calm, steady, and cold. The sellsword mutters an apology and staggers back. Raul smirks faintly, never saying a word.
Sailors brawl over dice, smugglers whisper in booths, and the air stinks of brine, smoke, and spilled rum. Outside, gulls scream in the harbor wind.
Last edited by Otto Harkaman (8/21/2025 8:26 pm)
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In the shadowed corner of the Black Gull Inn…
The fire spits, casting long shadows across the rough planks of the table. Outside, a storm has arisen, rain lashes against shuttered windows, and the roar of the sea mixes with drunken laughter. The four companions lean close, voices hushed, as the first outlines of their plan begin to take shape.
Voldar of Valgard slams his tankard down, froth spilling. “Enough whispering like thieves. We go in, cut down the frog-men, and take this shard Zuuthusu keeps prattling about. Steel and strength — that’s how we win glory.”
Raul of Tyrus shakes his head slowly, eyes narrowing. “And drown in the swamp? No. That temple sits in Festrel’s marshes, and I’ve seen men vanish into the muck before their screams carried. Brute force will get us killed before we ever reach its gates. We’ll need care… and silence.”
Daliya of Malakut leans back, the hint of a smile on her lips. “At last, a man with sense. The temple is full of cultists and worse — mutants, if the whispers are true. You’d have us all march in the front door, barbarian? No, no. A thief’s path: shadows, poison, and quick hands. We slit the priests’ throats before they ever see us.”
Voldar growls, his scarred hands tightening around the hilt of his great sword. “Cowards’ talk. Steel rings true — knives in the dark are the tools of cowards.”
Daliya’s eyes flash, her voice cold as a dagger’s edge. “And what is slavery in the arena, but being butchered for the amusement of cowards?”
For a heartbeat, the air grows taut. Voldar’s hand twitches toward his weapon.
Zuuthusu of Zalut raises one long-fingered hand, his tone smooth, words laced with the faint resonance of arcane knowledge. “Children. You bicker over tools when the true danger is the relic itself. The Obsidian Lens Shard is no bauble — it warps the will, feeds on the mind. If we survive the swamp, survive the cult, the shard will test us more than any foe. I require it intact. Do you understand? Not stolen, not broken — intact.”
Raul snorts, his voice sharp. “And why should we trust you, sorcerer? You speak as though it already belongs to you. What if this ‘shard’ consumes you, and we are left with a monster greater than any frog-god?”
Zuuthusu leans forward, eyes glinting. “Then you had best hope your arrows fly true, hunter. But I will not be denied.”
A tense silence. The fire pops.
Daliya breaks it with a low chuckle. “Good. I like a little madness in my employers. Keeps things interesting.”
Raul exhales, steadying himself. “Very well. Here is how it must be done: I’ll guide us through the marsh — avoid the quicksand, the sinkholes. We move by night. Daliya scouts ahead, deals with traps and sentries. Voldar… you’ll hold the line if they find us. And sorcerer…” He fixes Zuuthusu with a hard stare. “You keep your tricks pointed at the enemy, or I put an arrow through your heart.”
Zuuthusu only smiles faintly. “A fair bargain.”
The four sit in silence, the storm rattling the shutters. A company forged not in trust, but in necessity. Each with their own path, their own hunger. And somewhere in the drowned marshes of Festrel, the frog-god waits.
Last edited by Otto Harkaman (8/21/2025 9:04 pm)
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I’ll stop here for a little bit. Yes, I’m using the free version of ChatGPT, having fun learning what the AI can do. It’s already helped me create character backgrounds—reading a photo of a character sheet and then spinning a history from it. I’m slowly shaping the personalities of my characters as I go.
I don’t know much about using AI, even though I’ve collected several books ranging from beginner to advanced. Honestly, I find it more fun to stumble along by trial and error—though that might just mean I’m lazy.
I think it’s fascinating how Barbarians of Lemuria Mythic can generate such interesting characters from so few choices. The real challenge is keeping the AI focused. My idea is to build each character as a separate data file that I can feed into the AI, so it sticks to those traits rather than inventing new behaviors or characteristics on its own.
Last edited by Otto Harkaman (8/22/2025 1:15 am)
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A friend of ours is using AI (I think ChatGPT) to put together some adventures. He is working on a Hyborian age adventure for us to play in. We are going to use the Shadowdark RPG rules for it.
The premise is that we start on a boat, the boat crashes or sinks, and we end up on an island... we will see what come out of it. Scheduled for our next monthly game session.
He has already made the portraits for our characters, they were pretty good too. I am going to have to look into this ChatGPT thing, if it can do stuff with BoL, it might be fun.
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Fun to use it to brainstorm but hard to keep it consistent, it likes to improvise things but I think some of that might be because I am using the free version.
I need to develop some portraits for my characters but I haven't worked on physical appearance descriptions yet, more behaviors and traits.
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The Festrel Marshes greeted them not with open arms, but with a breath of rot and whispering reeds. The gulf’s salt winds fell away behind them, replaced by a damp stillness, the air heavy as sodden cloth. What little sun filtered through the cloud-thick sky turned the waters bronze and green, so that even the reflections seemed corrupted.
Voldar of Valgard trudged first, his great sword sheathed but hand never far from its hilt. The barbarian’s boots sank deep into black mud, each step a growl of protest from the earth. He muttered curses under his breath, words guttural as the wolves of his homeland.
“Marshes,” he spat. “This is no place for men. The ground itself wishes to swallow us.”
Daliya moved behind him, light where he was heavy, slipping from tuft to tuft of dry ground with practiced precision. Her eyes darted constantly, sharp as the quarrel resting in her crossbow. She was city-born, but danger was danger, and in her world vigilance kept you breathing. She glanced at Zuuthusu, whose pale features seemed to blend with the marsh mist.
“Are we certain this is the way?” she asked. “I’ve seen back alleys with more promise than this place.”
Zuuthusu’s hollow eyes fixed on the horizon, where broken pillars jutted from the mire like teeth. His voice was quiet, yet carried an unease that silenced the swamp itself.
“The Sorcerer-Kings raised sanctums here, long before your guildmasters learned to pick a lock, Daliya. Their knowledge seeped into the water, the stone, the air itself. If secrets remain, they will be found here.”
Raul lingered at the rear, bow in hand, an arrow nocked though not yet drawn. His gaze never left the treeline where mangroves knotted into black silhouettes. A crow cried once and was gone.
“Secrets,” he said, his tone like frost. “I see no secrets. I see death. This place stinks of it. And if your kings left their shadows here, better we burn it than uncover it.”
Voldar grunted agreement, though his grip on his sword eased. “Aye. Give me an enemy of flesh, not water and whispers. At least I can cut that down.”
Zuuthusu did not turn. His voice lowered, almost reverent, as though speaking to something beyond them.
“You mistake ruin for silence. Listen closely, and you will hear them. The marsh remembers.”
The company halted then, for the waters ahead quivered though no wind stirred. Circles rippled outward as though something vast and unseen moved beneath. Frogs and insects fell into sudden quiet.
Daliya raised her crossbow. “I don’t like that.”
Raul’s arrow tightened against the string. “We’re not alone.”
From the reeds came shapes—thin and lurching, half-man, half-reed, their limbs coated in moss and dripping with stagnant water. Eyes glowed faintly, like lanterns snuffed too soon.
Voldar bared his teeth in a smile that was more snarl than mirth. “At last—something to strike!” He tore the great sword free, the blade singing as though eager for blood.
But Zuuthusu lifted a hand, palm outward, and the creatures froze, swaying as though tethered to invisible strings. The sorcerer’s whisper became command, syllables old as the drowned towers. The marsh hushed around him, waiting.
Raul hissed, lowering his bow only an inch. “Do not speak to them, sorcerer. They are wrong things.”
Zuuthusu’s hollow eyes reflected the marshlight. “They are fragments. Echoes of what was. If they remember, they will guide us deeper.”
Daliya’s finger tightened on the trigger. “And if they don’t?”
Zuuthusu smiled faintly, and the water seemed to darken at his feet.
“Then they will feed the marsh, as all things must.”
The creatures stirred, the ripples widening, and the Festrel Marshes swallowed the company further into its secrets.
Last edited by Otto Harkaman (8/23/2025 6:42 pm)