Picatrix (Ghāyat al-Ḥakīm / The Goal of the Wise, Hashem Atallah translation)
planetary/talismanic ideas and turn them into ready-to-drop Barbarians of Lemuria — Mythic Edition spells and relics (with Magnitude, Arcane cost, casting requirements, and mechanical effects). I looked up the Atallah English edition and Picatrix’s astral / talismanic focus, and matched each item to BoL’s flexible spell/magic rules (spell magnitudes, Arcane Power / casting requirements, and long-term costs). (Internet Archive, Wikipedia, Miskatonic Books, IRP CDN, Frank Mitchell's Blog)Below: 10 portable pieces (6 spells + 4 relics). Each entry gives a short Picatrix inspiration note, then the BoL-Mythic stat block you can drop in your campaign.
1) Seal of Saturn — Talismanic Binding Picatrix idea: long Saturnic invocations and seals used to bind spirits, slow enemies and impose constraints. (Wikipedia)
BoL stats
- Magnitude: 2nd (Tough / ritualized).
- Arcane cost: 8 Arcane Power (before reductions).
- Casting Requirements (choose at least one; each additional requirement reduces cost by 2 AP): midnight / cold iron / drawn seal impressed on lead plate / Saturn hour / 3-day fast.
- Effect (mechanic): Target creature or spirit is bound — target suffers –2 to all rolls and Speed reduced by 1 for 1d3 hours (or until seal is broken). Against summoned/elemental beings, roll Mind + 2d6 vs TN 9; success forces the spirit to remain within a 30-ft radius talisman or suffer loss of form.
- Price/Consequence: On casting, roll 2d6: on a natural 2 the caster’s Appeal or Mind (choose) is reduced by 1 for 1d6 days (Saturn’s chill). Second-magnitude recovery rules apply (AP recovers slowly). (IRP CDN)
2)
Venus’s Golden Glamour —
Talisman of Allure Picatrix idea: Venus talismans, colored inks, and rituals to sway hearts and enhance attractiveness. (
Internet Archive)
BoL stats
- Magnitude: 1st (Everyday glamour).
- Arcane cost: 5 Arcane Power (can be reduced by 1 per relevant requirement).
- Requirements (pick one): rose-oil anointment, carnelian set in silver, Venus hour, singing an invocation.
- Effect: Target gains +2 to Appeal for social rolls (bargain, seduction, distraction) for the next scene (or 1 hour). If used on multiple targets or to create mass enchantment, raise magnitude.
- Price: If used deceitfully (coercion), target may gain a Flaw (short-term paranoia) after Glamour ends; caster suffers –1 to Mind for 24 hours on critical failure.
3)
Mercury’s Quick Tongue —
Binding of Secrets / Linguistic Charm Picatrix idea: Mercury materials, astrological hours, and engraved phrases to induce speech, cunning, and knowledge retrieval. (
Wikipedia)
BoL stats
- Magnitude: Cantrip (simple), or 1st for complex effects.
- Arcane cost: 1 AP (Cantrip) / 5 AP (1st).
- Requirements: write magic words on quicksilver-mixed ink; cast at Mercury hour.
- Effect: Cantrip — target truth-compulsion vs Mind + 2d6 (TN 9): target must answer one simple question truthfully (if they resist, caster can attempt coercion at cost). 1st Magnitude — allows understanding any one foreign tongue for 1 hour OR grants +2 to any single Lore / Knowledge roll.
- Consequence: Using truth compulsion on a free agent costs 1 Hero Point equivalent (GM fiat); heavy abuse draws ire from local divinities (role-play hooks).
4)
Solar Aegis —
Seal of the Sun (Radiant Bastion) Picatrix idea: Sun seals that bind fiery virtue into gold, light oils and solar talismans for protection. (
Miskatonic Books)
BoL stats
- Magnitude: 2nd.
- Arcane cost: 8 AP (can be lowered if cast at noon in open sun with gold, frankincense).
- Requirements: gold leaf, oil of frankincense, noon Sun, circle of beaten gold.
- Effect: Grants a protective aura: target gains +2 Defence (or +1 Defence and 1 Lifeblood healed once) for 1d6 rounds; also deals 1d6 burning damage to attackers who strike the protected target in melee (reflective solar sting).
- Price: After casting, the caster’s Strength or Mind is reduced by 1 for 1d4 days (solar exhaustion) on natural 2 when rolling for the ritual’s finalization.
5)
Jupiter’s Boon —
Talismanic Fortune Picatrix idea: Jupiter talismans for luck, growth, political success; stablished methods to bind favour. (
Wikipedia)
BoL stats
- Magnitude: 1st.
- Arcane cost: 5 AP.
- Requirements: giant’s oak twig, blue ink, Jupiter hour, incense of myrrh.
- Effect: Grants the target one Bonus Die (roll 2d6 take higher) on the next important roll (GM-called: combat pivotal blow, social turning point, big gamble). Use within the next 24 hours.
- Price: If used to gain undue advantage (e.g., rigged election), the boon attracts a Fate Point cost later (GM hook).
6)
Lunar Dream-Key —
Astral Doorway / Dream-Binding Picatrix idea: Picatrix devotes much space to lunar amulets, dream-work and nocturnal rites. Ideal for visions and spirit travel. (
Internet Archive)
BoL stats
- Magnitude: 2nd (ritual) or 3rd if used to permanently alter fate.
- Arcane cost: 8 AP (2nd) / 12 AP (3rd).
- Requirements: wax imprint of the moon, silver bowl of seawater, casting during Full Moon after a 24-hour vigil.
- Effect: 2nd — the caster and up to two allies may enter a prophetic dream and receive a coherent prophetic image or clue (GM provides an asset or map fragment). Skill checks to interpret are Mind-based. 3rd — open a stable astral gateway to another realm for a short time (dangerous; permanent price may apply).
- Price: 3rd Magnitude casting: permanent loss of 1 point in Mind or permanent reduction of Arcane Pool by 1 (choose).
Relics / Talismans (artifacts you can hand players)
A)
Lead Disk of Saturn (Relic) —
The Bridle of Khans Picatrix inspiration: lead seals and planetary rings for constraint. (
Wikipedia)
BoL stat block
- Use: Worn as amulet; once per day the bearer may cast Seal of Saturn as a 1st-magnitude effect (cost: 4 AP).
- Charges/Breakage: 3 charges; on final charge the relic cracks — the bearer must roll 2d6: on 2–3 suffer immediate –1 Strength permanently (or until cured), 4–6 temporary –1 for 1d6 days.
- Story hook: Inscribed in a dead king’s script; local cult wants it back.
B)
The Golden Snail (Relic) —
Venusian Locket Picatrix idea: engraved metals, snail/spiral iconography for slow, seductive magic. (
Internet Archive)
BoL stats
- Use: Grants automatic +1 Appeal while worn and once per scene can grant the wearer the effect of Venus’s Golden Glamour with no AP cost (but attracts unwanted suitors — a mechanical downside: +1 to social complications).
- Price: If used to force love, the wearer must make a Mind save vs TN 9 or take a Flaw (Obsessive Longing).
C)
The Solar Mirror (Relic) —
Blade of the Sun-Bearer Picatrix idea: reflective talismans and sun oils for offensive/defensive solar magic. (
Miskatonic Books)
BoL stats
- Use: One-handed palm mirror; three daily uses: (1) cast Solar Aegis as 1st magnitude (4 AP), (2) blind a foe (target Agility vs Mind roll — failure blinds for 1 round), (3) reflect a single spell back (GM calls resistance).
- Breakage: If used to reflect a 3rd-magnitude spell, mirror cracks and loses all charges; caster suffers 2d6 burn damage.
D)
The Star-Chart Codex (Relic) —
Picatrix Notebook Picatrix idea: Picatrix is a handbook — charts, stars, seals, recipes for inks and oils. Give players the physical book. (
Internet Archive)
BoL stats
- Use: Grants the owner +1 to Mind rolls when researching or making talismans; once per long rest the owner may reduce the AP cost of any one ritual by 2 (to a minimum of 1) if they can reproduce a correct planetary requirement.
- Special: Contains one written ritual (GM decides) that must be performed on a planet-corrected night; reading it may attract attention of astral spirits (plot engine).
Quick GM notes & implementation tips
- BoL flexibility: The system encourages GM adjudication — use these as templates; change AP costs or extra requirements to fit your campaign’s power level. (BoL’s magic asks GM+player to set Magnitude, Requirements and Price.) (Frank Mitchell's Blog)
- Ritual flavor: For authenticity, include Picatrix-style ritual trappings: planetary hours, colored inks, metals, stones, incense, specific animals, fasting and specific script glyphs. Those trappings can be mechanically relevant (reduce AP, raise TN, add duration). (Internet Archive)
- Consequences & story: Picatrix magics are talismanic and heavy with cost — use that to create long-running cults, rival magicians, or moral/physical prices (loss of attribute, a debt to a spirit, aging). (Wikipedia)
Last edited by Otto Harkaman (8/10/2025 2:09 pm)