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Weird lands and forgotten islands » OSR to BoL = Barbarians of the Crawl? » 7/26/2017 8:36 am

I'm not particularly fond of mook rules either, in any system.  It just seems weird that PCs should be better, just because they are PCs.  For me, it smacks of narrativism and seems artificial.  However, I do think it is an integral part of the cinematic swords and sorcery that BoL covers; the image of slicing through hordes of enemies.

In any case, I think mook rules  (rabble) are already baked in to classic D&D with levels. "Agents": PCs, Monsters, NPCs whatever are of vastly different power in D&D.  You can easily scale your rabble up or down with a few lifeblood or other benefits/deficiencies.

As for monsters. I just think you have to eyeball it.  I don't think you'll come up with a satisfactory formula for conversion. I would pay close attention to special attacks and defenses as well as spell like abilities and powers as those are the interesting bits. The rest are just numbers.  Heroes of Hellas has some classic mythology monsters that might be useful.

I think the hardest thing to do for a BoL to D&D dungeon crawl hack would be spells.  IDK.  I just ordered Simons BoL hack from LuLu so we'll see what goes on there.

Weird lands and forgotten islands » Migration Era BoL - Barbarians of the Dark Ages » 7/11/2017 7:11 am

madprofessor
Replies: 33

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I did own Age of Arthur, but I sold it.  I am not really a fan of the Fate system.  For Dark Age goodness I was much more impressed with Mythic Britain from the Design Mechanism.  RQ6 (Mythras) is a great game (a bit crunchy), and Pete and Loz are two of the best writers in the Biz.  Both games are based or heavily influenced by B. Cornwell's novels of Arthur - which are fantastic. The setting material, sans system, is pretty strong in Age of Arthur, a notch above most games, I'm not knocking it, but IMO Loz's work with Mythic Britain is on another level.

However as much as I admire Mythras, it rarely comes out to the table because its just a heavier game than I like to run, and the older I get the more a gravitate towards simpler rules.  With an entire room full of RPGs, BoL (which I tinker with endlessly) gets more play than any of them and remains my goto system - so I was pretty excited to find your "hack."

Anyway, I would be happy to playtest your dark age hack.  I have groups that have come to expect me to run historical  and myth style games (when I'm not running swords and sorcery) so I won't have a problem getting a group together.  However, I am in the middle of two games at the moment so it may be a while before I get to it.  I'll give your rules a thorough read, put some thought into a game, and let you know what I come up with.

...oh and have you seen a little game called 43 AD? There might be some good ideas in there.

Weird lands and forgotten islands » Migration Era BoL - Barbarians of the Dark Ages » 7/10/2017 9:02 am

madprofessor
Replies: 33

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Narmer wrote:

How did I miss all of this?!?

Agreed! I just don't stop in often enough, and I just discovered this. As a medieval historian who loves BoL - oh man is this cool!

Peter, I am sorry to cast necromancy but this is really awesome stuff.  The whole idea of the meadhall, and gaining glory and praise from the lord of the hall as the central focus is brilliant. I remember trying to run a "Land of Giants" campaign for Pendragon that was very much like what you trying to accomplish here. But I only had moderate success adjusting the extremely Malory focused rules of Pendragon into the Beowulf type setting.  This is a much better approach.  Are you still working on this? Have you tried it in play?  If so, how did it work out?  Are there any points that still need work?


 

Weird lands and forgotten islands » My post-Ragnarok Norse setting for BoL » 6/29/2017 5:46 am

madprofessor
Replies: 16

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Mmm... Vikings, elves, Norse Myth, and and the sword and sorcery pace of BoL.  Makes me think of one of the great (and most underrated) fantasy novels of all time - The Broken Sword by Poul Anderson.

My internet foo is not that savvy - where is this 150 pages? Is there a viking themed BoL product that I am missing? If so, who do I give my money to? I'm not seeing a link anywhere.

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Heroes of Hellas Mythic Edition » 2/27/2017 1:32 pm

madprofessor
Replies: 10

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Fantastic news!  I lost my copy of HoH in a recent move and was considering ordering another.  I don't have much specific to recommend, but new BoL material is always welcome. 

Off the top of my head I can't remember everything that was included in the old HOH, but I would like to see some kind of mechanics or suggestions that help represent the various machinations and influence of the gods, as this seems to play pretty heavily in all Greek myth style stories.  I also wouldn't mind seeing more for mythic/quasi-historical/theosophist sword and sandal cultures such as Troy, Amazons, Atlantis, Scythians, Persia, Egypt etc.  A strong bestiary would be appreciated.

Everywhen rpg rules and gaming » BoL EveryWhen? » 12/06/2015 8:47 pm

madprofessor
Replies: 12

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I should let V. Filigree answer this, but yes, the way I understand it Everywhen is to system sans setting - a generic implementation of the rules so that it can be applied to different genres and homebrewed with various dials and options for customization.

Bizarre sketches and scribbles » Barbarians of the Hex » 12/05/2015 10:26 am

Hi Nero,

I love hexcrawls being a big fan of the original JG Wilderlands, Nod, and just about anything that Rob Conley does.

I don't mean to get all simulationist, but I tend to think that for me a 10 x 10 mile hex, approximately 100 square miles, is too big for relevant gaming.  I mean it is a minor quibble, but the enormity of the space makes the world hard to detail unless you are doing broad brush strokes for a political map with kingdoms and empires.   Even if you are only doing 100 x 100 hexes or 1000 miles x 1000 miles that is still an area the size of western Europe, India or China - which to an ancient observer traveling by foot or horse might as well be the whole planet. For me, this kind of scale is better hand-drawn.

Hex paper is better for detail and a more localized setting.  5 mile hexes cuts the total area by 75% so the characters aren't lost in empty space.  Its a better scale, I think, for dungeons, ruins, temples, towns, local warlords, a number of  warring city states (ancient Greece was even smaller), etc. The kinds of things that adventurers interact with. For big geographic features like oceans and steppes, you don't need a lot of it, just a dozen or so hexes on a corner and a label "the endless wastes of Zord" or whatever.

Of course, this is all a very nit-picky and fiddly argument.  In some regards, you don't even need a scale just a concept and some cool locations so take it with a grain of salt, but for me, map scale implies a lot about a setting.

madprofessor

General rules (Legendary and before) » Converting Polyhedrals? » 6/25/2015 2:53 pm

madprofessor
Replies: 10

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I kit-bash games all the time and write others from scratch.  I think many good GMs do, so no, you are not alone in this.  I also use D&D monsters for BoL without much worry by eyeballing - though I understand that you are looking for something more concrete. 

Just a shot in the dark, but you could try dividing D&D max damage by 2 (or whatever number works for you for fourth level characters in the edition of D&D that you are using) and using that result as the BoL max. So 3d6 = max 9 in Bol, or D6+3, or D6+D3 to better approximate the minimum and curve of 3d6.  That could give you a guideline at least.  If it doesn't feel quite right, then adjust to taste.

There is a lot more monsters now in mythic than their used to be.  Reading through them should give you an approximation of what monster damage should be.  Because BoL stats are so simple, you can generate a Bodog or whatever else in a couple of minutes, and once you have converted a few monsters, it should become second nature pretty quick. 

I realize that I am dodging your question a little bit, but that is just because I am an improvisational GM that would approach it intuitively during play, unless I was writing a monster book or something.  Perhaps someone else can chime in and give you a better formula.

General rules (Legendary and before) » Converting Polyhedrals? » 6/25/2015 9:19 am

madprofessor
Replies: 10

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Hmm... well, I see what you are trying to do and unfortunatly, I don't have a solid answer.  The two games don't translate very well mostly because of character levels and what HP represents.  BoL characters have fairly static hitpoints or lifeblood with a narrow range centered on 10.  With an average weapon doing D6+STR, damage in BoL is slightly less abstract than it is in D&D.

 In D&D, a first level wizard might have 4-5 HP, and a 10th level Barbarian might have 100 HP so there is a huge swing in the amount of damage that a human body can take.  HP in D&D are more abstract representing sweat, confidence and other intangibles that are represented in BoL with hero points.  If you really want to systematically translate D&D HP and damage to BoL lifeblood, you should probably pick a D&D level that you want your BoL game to represent.  2d10 claws will flay a first level party like a cheese grater but are less scary against a 12th level party.  Mathematically, you could pick a level (say 5th), find average HP for each character type, take a common weapon like a sword for a baseline, convert to a pecentage or ratio, and translate into D6 plus or minus vs lifeblood, and then do the same for other damage types.

It is doable, but then BoL characters have hero points, so the whole formula is for naught unless you remove or limit them.  I have three suggestions for you to consider - though it is your game so take them with a grain of salt:

First, just try BoL as is.  It works.  In fact, it works better than D&D.  The drastic swing of abstract character level HP is one of the things that sent me searching for other RPGs way back in 1982 and it has never been "fixed."  I like D&D warts and all, but HP and damage is one of the D&D's "loveable" flaws IMHO.

Second, eyeball it.  That's what I would do.  You are talking about random numbers so exact translations aren't necessary.

Third, and this is a bit wonky: do you have Chaosium's BRP?  The reason I ask is t

General rules (Legendary and before) » Converting Polyhedrals? » 6/24/2015 10:07 am

madprofessor
Replies: 10

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I'm not sure I understand your question.  Perhaps you can explain specifically what you are trying to do.  Are you trying to convert D&D weapon damage using polyheadrals to BoL D6, for example? If so, no exact translation is possible - only an approximation.  Also, BoL damage as written works pretty well, so it might help us help you if we knew why you were trying to translate it.  If we knew your goals, it might help us to provide an answer.

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