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These large canines roam the snow-covered forests and tundra of Valgard. Rarely encountered alone, the vargr typically travel in packs. One or a dozen, even the most stalwart Valgardian warrior shivers from the sound of their baleful howl. They are excellent trackers and rarely give up after its quarry’s scent has filled its nostrils.
Believed to favored by the goddess Fillana, (who in my game is a goddess of the moon) sometimes their pups are sought out, captured and trained by her clergy. To the right person, their white pelts will fill a hero’s coin pouch in the southern cities.
Attributes
Strength 1
Agility 1
Mind 0
Combat Abilities
Attack with bite +3; d6 damage
Defense: 1
Protection: 0
Lifeblood: 9
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Krake
Said to be the eyes of the god, Hurm, these black feathered birds can be found in every corner of Lemuria.
Attributes
Strength -2
Agility 2
Mind 0
Combat Abilities
Attack with 1 peck +3; damage 1d3
Attack with 2 claws +2; damage d3
Defense: 2
Protection: 0
Lifeblood: 3
Last edited by Cernunnos (5/09/2014 5:44 am)
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Very cool. Keep 'em coming.
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GMgerrymander wrote:
Very cool. Keep 'em coming.
Seconded
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Simon W wrote:
GMgerrymander wrote:
Very cool. Keep 'em coming.
Seconded
Thank you, here is another.
Jotnar
No, one knows the precise origin of the Jotnar, but it is certain they are not a byproduct of the Sorcerer-Kings experiments. They are the primary reason the influence of the Sorcerer-Kings never extend north of the Mountains of Axos.
For the most part they make their homes in the caves of the various mountain ranges of the north, although there are a few Jotnar who consider themselves kings, construct crude forts, claiming large tracts of lands as their own. This brings them at odds with the men of Valgard, where there has never been peace.
Like the Ceruleans in the south, the Jotnar are giants amongst men. If you were to see them from afar they appear to simply be large men of Valgard, it is not until they are closer and it is much too late that their brutish appearance is evident, almost as if they were a relict of what the men of Valgard came from.
Jotnar pay respect to both Dyr and Yrzlak through their priestess they call volva, a type of shamanic seeress.
Boons
Jotnar Strength: You are especially strong. You may add 1 to your strength. Your maximum strength is 6 rather than 5.
Fearsome Looks: You are intimidating to behold. Use an extra die whenever you are trying to force somebody to give you information or do something they don’t want to do.
Giant Weapons: You can use two-handed weapons in one hand or use giant-sized versions of two-handed weapons. Hard-To-Kill: You are particularly solidly built. Add +2 LB to your total.
Strength Feat: You can focus your size and muscle into things where brute force is all-important. Add an extra die when breaking, lifting, pulling or pushing things.
Thick skin: You have a particularly leathery skin, which gives you one point of protection from damage, even when not wearing armor.
Flaws
All thumbs: Your chunky fingers are not great at very fine manipulation. Roll an extra die when picking locks, firing a bow or crossbow or when doing fine work.
Illiterate: You cannot read or write and you cannot choose a career with literacy as a requirement.
Unsettling: Roll an extra die in social situations.
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Love the Jotnar
Good descriptions of the Boons and Flaws
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Linnormr
Linnormr resemble huge, (30’) snakes. Their slender, serpentine body is a mottled white and light blue that help mask it presence amid the ice and snow. From birth the Linnormr is covered in iridescent scales, which as they age become strong until they possess the same strength as the strongest steel. Their forelegs have claws which they use with deadly accuracy.
Linnormr are extremely territorial, claiming at least twenty miles around it liars as its own. Eliminating any creature that it feels could challenge it for that right.
Attributes
Strength 8
Agility 1
Mind 1
Combat Abilities
Attack with bite: +1; 2d6-1 damage
Attack with claws: 1d6
Defence: 0
Protection: 5 (tough, scaly hide)
Lifeblood: 40
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(30’) snakes
' - is it inch, foot or yard? English measures... ;)
Last edited by Mruf (5/12/2014 4:27 am)
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Mruf wrote:
(30’) snakes
' - is it inch, foot or yard? English measures... ;)
Feet, sorry.
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Cernunnos wrote:
Linnormr
Linnormr resemble huge, (30’) snakes. Their slender, serpentine body is a mottled white and light blue that help mask it presence amid the ice and snow. From birth the Linnormr is covered in iridescent scales, which as they age become strong until they possess the same strength as the strongest steel. Their forelegs have claws which they use with deadly accuracy.
Linnormr are extremely territorial, claiming at least twenty miles around it liars as its own. Eliminating any creature that it feels could challenge it for that right.
Attributes
Strength 8
Agility 1
Mind 1
Combat Abilities
Attack with bite: +1; 2d6-1 damage
Attack with claws: 1d6
Defence: 0
Protection: 5 (tough, scaly hide)
Lifeblood: 40
Another great one.
My Norse-Fu is weak, is this from legends or Pathfinder (I expect that PF used Norse Legends as well, but who knows.)
Either way, it fits the genre well.