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<sigh> That Nymox!
Listen pal, you're an ADVENTURER! If you want to die of old age in bed surrounded by a loving (or resentful) family, you picked the wrong trade. You could have stayed in the family hovel and been a plowman like your father. But staring at a heavy horse's arse for most of your life while walking up and down a field didn't appeal, did it?
So you have nice clothes, a snazzy sabre and a fancy dirk, and your life isn't boring. As some blonde chick once told me, "Do you want to live forever?" (Great gal, I wonder why I let her get away?) So stop moaning and go through that portal and save the stranger with funny clothes.
You could give him some fashion tips when you save him, that would be kind.![]()
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CaptAdventure wrote:
Hopefully, @StMichael will pop by to correct any flaws in my retelling.
I'm not the most conscientious of note-takers, mostly because I tend to get wrapped up in the story and then hurriedly scrawl some notes after I realize that I didn't record several minutes of occurrences.
I took part in a Savage Worlds Rippers Resurrected campaign a few years ago and one of the players made extensive notes. He would then share them with me and I would edit them and then upload them into Hero Lab, which we were using for our character management.
At the end of the campaign I went through all the notes - there had to be nearly 30 chapters - and then converted them to a pdf document to share with the group. It read like a mini-novel and was a terrific read. Some very funny moments were recorded for posterity.
In another D&D campaign the DM kind of lost track of the storyline, so one of the players passed him his notebook and that saved the day.
I now have a very high appreciation of good note-takers but, me, I'm still absolutely rubbish at keeping notes, even as a GM ![]()
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Gruntfuttock wrote:
<sigh> That Nymox!
Listen pal, you're an ADVENTURER! If you want to die of old age in bed surrounded by a loving (or resentful) family, you picked the wrong trade. You could have stayed in the family hovel and been a plowman like your father. But staring at a heavy horse's arse for most of your life while walking up and down a field didn't appeal, did it?
Family hovel? Nymox wishes! He grew up in an orphanage run by the priests of Nemmereth, God of Death! Plus, the Abbott turned out to be a secret Grey Druid! Which is why, after finding that out, the boy ran off to join the circus. Well, technically a traveling theater troupe.
So you have nice clothes, a snazzy sabre and a fancy dirk, and your life isn't boring. As some blonde chick once told me, "Do you want to live forever?" (Great gal, I wonder why I let her get away?) So stop moaning and go through that portal and save the stranger with funny clothes.
Maybe not FOREVER, but at least a bit longer. He still has to prove he's the Greatest Thief North of the Axos Mountains as well as South.
It's actually a bit odd for me to be playing the voice of reason/hesitation. I typically play the "leap before you look" type. Mostly, with Nymox, his Distrust of Sorcery gives him some anxiety when it comes to stuff like jumping into a strange portal to chase an evil sorceress. Whereas climbing an unclimbable tower gave him no pause at all. He contains volumes. He's generally on the "If we stab them, we don't have to talk with them" end of things. So he's not entirely lacking in impulse control. The "stab don't talk" is also something of a departure for me. I usually play the Talker of the group. My mom always said I had the "Gift of the Gab" from her Irish side of the family. Maybe with Nymox I'm leaning into the dour Scots side of the family I get from my dad?
You could give him some fashion tips when you save him, that would be kind.
The Twenty know he could use them! If you're going to wear a single color, it shouldn't be taupe!
(Actually, a family hovel was never in the cards for Nymox. His mother was a Valgardian Barbarian by the name of Leeba, in honor of Fritz. His father was a Parsoolian Rouge called Fasheer, in honor of Harry Otto. Can't tell I'm a big Fafhrd & the Gray Mouser fan, can you? Anyway, they disappeared in his youth, which is how he ended up in the orphanage.)
Last edited by CaptAdventure (Yesterday 10:24 pm)
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The GIT! wrote:
I took part in a Savage Worlds Rippers Resurrected campaign a few years ago and one of the players made extensive notes. He would then share them with me and I would edit them and then upload them into Hero Lab, which we were using for our character management.
At the end of the campaign I went through all the notes - there had to be nearly 30 chapters - and then converted them to a pdf document to share with the group. It read like a mini-novel and was a terrific read. Some very funny moments were recorded for posterity.
For years, the group Michael and I are in had a player who was a very detailed note-taker. She would write them up as a narrative to share with the group and also made spreadsheets featuring people, places, and things we'd encountered. Sadly, she moved to Florida around 20 years ago and passed away not long after. She was always saying she hoped to maybe teleconference in for gaming, but this was years before Zoom or even Skype.
In another D&D campaign the DM kind of lost track of the storyline, so one of the players passed him his notebook and that saved the day.
That happened a time or two with our friend Marta as well. She was remarkably thorough.
I now have a very high appreciation of good note-takers but, me, I'm still absolutely rubbish at keeping notes, even as a GM
I hear ya! I find that I have difficulty taking notes while running. I sometimes try and go back after a session and edit my prep notes to match what occurred. Unfortunately, our other Note Taker of the group has moved on to other interests, so I've got no backstop for my memory lapses.