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2/11/2026 3:57 pm  #1


New Dogs of W.A.R. Campaign, circa 1985

Started a Dogs of W.A.R. Campaign for my wife and I, I've had it on the back burner for some time and finally got around to starting it.  (Back around 2009 we played a d20 Modern campaign that we really enjoyed, so why not give it a go with the BoL Dogs of W.A.R. rules).

My wife's character is Viktoria "Viki" Jensen, a former U.S. Customs Enforcement Agent that was recruited by the Consortium to work for them, she has only been with the Consortium for 3 months.  Her background is Law Enforcement, and her careers/specializations are Sleuth 2, Cleaner 1, FAceman 2, Snoop 1.  Her weapon of choice is a Beretta 92SB Compact (13 round version).

My PC/NPC is Jack Danner, a former U.S. Army Special Forces Captain.  He has been with the Consortium for the past 2 years.  His background is Military, and his careers/specializations are Soldier 2, Sneak 2, Scout 1, Tech 1.  His weapon of choice is a Browning Hi-Power.

The two are based out of Gainsville, VA.  Their covers are that they work for Knight's Shield Corp, a security firm that has business dealing worldwide.  Viki is the Senior Accounts Manager and Jack is a Lead Field Technician.

We will be playing some short 1.5 - 2.0 (+/-) hour long one-shots, they are going to be "episodic" in nature.  (Kind of like the old 1970s & 80s tv shows).  The first mission was last Saturday, set in October 1985.  They had to blow up a Bio-Tech Lab outside of Mexico City and if possible, eliminate the Cuban Doctor who was in charge of the lab.

They got in, posing as a cleaning crew - Viki made a great Diplomacy task roll vs the gate guard, he even asked if she would like to meet him for drinks later on...  Then Jack set up the explosives while Viki provided overwatch, some security guards interrupted them, this led to a gunfight!  After taking out the three guards, the Dr. and his bodyguard arrived - the bodyguard engaged the PCs while the Dr. tried to flee.  Viki chased the Dr., taking a "flesh wound" from a shot to her arm by the bodyguard!  Jack finished off the bodyguard.  Viki caught up to the Dr. and eliminated him, then the gate guard engaged her, but she dropped him.  The two were able to flee in the cleaning van, a minute before the lab exploded!

Like other campaigns that we have played using BoL, this one ran really nice.  The Dogs of W.A.R. sub-set really catches the action movie flavor!  Both of us enjoyed it a lot!

Next week, we travel to Argentina and board a train to try to stop a bio-weapons sale.

 

Last edited by Sigulf (2/12/2026 12:13 pm)

 

2/12/2026 3:14 am  #2


Re: New Dogs of W.A.R. Campaign, circa 1985

Love it! And it's nice to run a 'modern' game without having to worry about smartphones and the internet. Please keep us informed on how the Argentina mission went.


My real name is Steve Hall
 

2/12/2026 10:44 am  #3


Re: New Dogs of W.A.R. Campaign, circa 1985

I haven't run or played a game of Dogs of W*A*R for ages. This makes me want to. Keep us posted!

 

2/25/2026 4:53 pm  #4


Re: New Dogs of W.A.R. Campaign, circa 1985

So on 2-12-26 we played our second adventure of Dogs of W.A.R.  This one was titled "The Argentinean Express" it was set in November 1985.

The heros, Jack Danner and Viki Jensen were tasked to recover stolen bio-tec plans stolen from a Brazilian laboratory.  They had been informed that the sale was to take place on a train from Buenos Aires to Carmen de Patagones.

Both PCs had to sneak/conceal their weapons & suppresors on the train by making Concealment/Hide Objects task rolls @ 9 "moderate" they did.  Then they spent the next 22 hours on the train, interacting with NPCs to try to locate the bio-weapon thief or the purchaser.  Some Deception and Sense Motive rolls were done, as well as Perception rolls to try to see if anyone else was carrying.   Viki notice that one passenger had on body armor during one roll.  She also made a very good Sense Motive roll to realize that a male passenger was lying about his job or why he was headed to Carmen de Patagones.  This got her suspicious of the man.

Around 0200 hours, Viki headed to the dining car.  There she noticed the suspicous man passing a note to a female.  At 0400 hours, the train stopped at Bahia Blanca, the stop was scheduled for 1 hour and passengers could disembark to stretch their legs.  

Viki disembarked and watched the suspcious female and male exit the train and walk into the city, she motioned for Jack and they followed (good rolls to avoid being seen) the two into an abandoned warehouse.  The deal was going to be conducted inside.  The PCs observed the man handing the woman a satchel which contained $$, she in turn started to hand him a floppy disk.  That is when the PCs entered and a gunfight ensued!

During the gunfight, the man wearing the body armor arrived, he was an agent for the Brazilian Intelligence Agency and he started shooting at everyone!  The PCs prevailed, they got the floppy and the satchel with $10,000 cash.  Viki was wounded, so they took 10 to patch up her wounds.  Viki used her Cleaner specialization to exit the area without running into any police.  She found a taxi driver and offered to pay him $1,000 to Buenos Aires, where they contacted their handler and eventually made their way out of the country and back to the US.  

This one-shot took us about 2.5 hours, a good length for us.

Both of us are fighting colds, but we are going to try to play the next adventure Saturday night or Sunday.  I have it almost completed and looks like it will be another fun one.

Last edited by Sigulf (2/25/2026 5:13 pm)

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2/26/2026 2:55 am  #5


Re: New Dogs of W.A.R. Campaign, circa 1985

Sounds as good as I expected - excellent!

I've often put players on a train (usually the Orient Express in the 1930s) but they have rarely had long sessions of roleplaying on the train. I must try and do something like that in future, rather than just using the train as a luxurious ride where the PCs have time to discuss what they have found out so far and what they are going to do when they get off. I have a tendancy to treat travel as 'Indy's red line to Nepal'.

The only time players went to Argentina (chasing neo-nazis) they had the bright idea of blowing up a massive fuel tank despite none of them having a demolitions skill. Luckly they made their roll despite the penalty I imposed for not really knowing what they were doing.


My real name is Steve Hall
 

2/27/2026 6:32 pm  #6


Re: New Dogs of W.A.R. Campaign, circa 1985

Sounds like a lot of fun!

I wasn't familiar with Dogs of W*A*R so I looked it up and am intrigued. My favorite "Men's Adventure" series was The Destroyer by Sapir & Murphy, which was admittedly atypical, but the game sounds idea for doing '60s-'80s action movie adventures as well.

Thanks for sharing!


-- Paul
 

3/05/2026 1:50 pm  #7


Re: New Dogs of W.A.R. Campaign, circa 1985

CaptAdventure wrote:

 My favorite "Men's Adventure" series was The Destroyer by Sapir & Murphy, which was admittedly atypical, but the game sounds idea for doing '60s-'80s action movie adventures as well.
Thanks for sharing!

My favorite was "They Call Me the Mercenary" by Axel Kilgore (a.k.a. Jerry Ahern), reason why my first semi auto pistol back in 1986 was a Browning Hi Power, same gun the hero of the series used.  


 

Last edited by Sigulf (3/05/2026 1:50 pm)

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