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Venomous Filigree wrote:
Yeah, it's really good! Already hacking it to include firearms!
Just managed to download the latest (combined) version and looks like you forgot to update the contents page.
BTW - Phil, when you've written your firearms rules, could I take a look?
Cheers
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SimonW wrote:
Venomous Filigree wrote:
Yeah, it's really good! Already hacking it to include firearms!
Just managed to download the latest (combined) version and looks like you forgot to update the contents page.BTW - Phil, when you've written your firearms rules, could I take a look?
Cheers
For sure! I'll likely post them here for comment anyway.
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Here's the first draft -
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I'm now working on "Barbarians of Legend - Dungeon Adventures". It's aims are to make it more of a traditional D&D-style fantasy game. I've worked on priests a bit (making four sub-careers, similar to how warriors work in the base game). The priest careers are cleric, druid, monk and goliard (each one involves taking another career - like the cleric, being a warrior-priest, needs to take one of the warrior careers). I've treated races a bit like careers - including the staples of dwarf, elf and halfling with their own special and advanced abilities. There are several more monsters - and then a full adventure to round it off.
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That should work for all those GMs over the years who wanted to run BoL, but wanted it to be more like D&D. I expect this to sell well, and if you then published a 'D&D style' wilderness adventure I'd expect that to succeed as well.
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Talking of Barbarians of Legend, I’ve just read a broad-brush setting from Farsight Games – ‘World of Winter’ which is a setting for the Deep Magic system – which I think would be suitable as a setting for Barbarians of Legend. It’s dirt cheap but is a fun mix of influences, which I’d summarise as 40% Lord of the Rings, 30% Game of Thrones, and 30% Beowulf.
Of course, the writer may well disagree with my take, but I think a campaign in that setting could well turn to focus on one of those three aspects of the setting: holding back the dark fighting the minions of the dead (or is he merely sleeping?) Dark Lord; the filling of the vacant High Kingship; or simply destroy all monsters.
And there are opportunities to do some dungeon crawling in the ruins of the Great Forest. Suitable for Simon's development for Barbarians of Legend?
The rule system the setting was written for is about four pages long and costs about a quid. The setting costs around two quid. So, there are a lot of blanks to fill in, but that’s the kind of freedom I like. The visual inspiration for the setting is 9th Century England, and as the humans live in the eastern part of the island I see them as Angles.
As you can imagine the system the setting is written for is very light indeed. This means that it doesn’t really intrude on the setting that much, so it would be easy to run the setting with anything. I think Barbarians of Legend would fit it like a glove. If you want a setting where everything is set out, World of Winter is not for you. If like filling in the blanks yourself, and you are itching to play Barbarians of Legend, why not give it a go?
Here's the DriveThru link:
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Thanks for the recommendation Gruntfuttock. I actually like the sound of this setting and will buy it this evening.
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If anyone would like to see where I'm going with BoLegend - Dungeon Adventures, PM me your email and I'll send you a copy of where its at. The cost to you is that I'd like some feedback!