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Today 6:10 pm  #71


Re: the Misadventures of the Lemurian Misfits Campaign

I liked that idea, it is certainly something out of the sword and sorcery genre!  I would assume that the next step is to have our heroes climb down from the wall and make their way to the Red Wizard's tower, which Kemila can certainly lead them to.  Do you want me to set up the next scene or would you like to?  You can certainly describe the scene of the chaos enveloping the city, your descriptions are far better than mine, but I am trying to improve upon them....ha!


 

 

Today 6:58 pm  #72


Re: the Misadventures of the Lemurian Misfits Campaign

I can if you like, but it will probably be in another 4-5 hours. If you get to it first, be my guest!

 

Today 9:12 pm  #73


Re: the Misadventures of the Lemurian Misfits Campaign

As I said you describe much better than I do, so I can wait.  But I will set this scene...

One-Eyed Norf pulls Valda aside and speaks to her in Sea Tongue, "We need to make haste to the Red Wizard Riathu's tower. Only Kemila knows which one it is, so she can guide us. Guide us, but don't trust her! We have to rescue Delfina as fast as we can, this chaos will be a great distraction, but it might be a challenge to get through without being challenged, so I recommend we stay close. I will climb down first, followed by Erkill, then let Kemila go, and you come down last. Watch Kemila and stay close to her.  At least I have been here before so I know my way around if I become separated. Good luck, and may Lady Piandra bless us with her luck!" 

With that One-Eyed Norf casts the rope over the side of the wall, and as he watches the chaos unfolding around him, he slowly climbs down the rope with his kir in his boot, readying to defend himself quickly if necessary.  As he reaches the ground, he sees several skirmishes off a short distance away, but too distracted to recognize his presence.  He calls for Erkill to climb down.  The barbarian warrior, still unsure of himself, climbs down but eventually lets go of the rope and falls to the ground to accomplish his task.  Kemila offers the rope to Valda, "Maybe you show go next," she suggests.

 

     Thread Starter
 

Today 11:22 pm  #74


Re: the Misadventures of the Lemurian Misfits Campaign

Valda. 11 Lifeblood. 4 Hero Points.

Valda shoots the slighter woman a fierce glare, looming over her with a deadly mien. “I insist,” the northron growls.

Moderate Intimidate task. 9 + 1 (appeal) + 2 (barbarian) = success.

Kemila involuntarily shrinks away and takes the rope reluctantly for herself. Valda watches until the former Ragged Knave reaches the ground before following. She binds her red hair in a tail and repels quickly down to the streets of Zalut.

Chaos Factor. 7 (adjusted down since they successfully entered the city undetected)

NPCs.


  • Zalut
  • Delfina Khan
  • Kemila
  • Red Wizard Riathu
  • Slumber Grimoire
  • Servitor Demon
  • Guards of Zalut
  • Bloodless servitors
  • Revolting slaves

I removed the wounded Bijou because I think she no longer has a place here.

Threads.

  • Escape the Island
  • Convince Delfina's Contact to help them provide safe passage from Zalut
  • Unravel the Mystery of the Curse of Slumber
  • Rescue Delfina from the Red Wizard

Expected Scene. The heroes make their way through the city following Kemila to the red wizards tower using the chaos as cover
Altered? No (8)
City Descriptors. Troubled Misfortune, Dirty Valuable

The four stealthily make their way along the margins of the wall and the sprawling, winding bolt holes that snake between the ancient stone fastnesses of Zalut. They pass two wounded and dying slaves slumped over a stair at one interval. The victims gaze up toward the passing company in anguish as the last of their lifeblood trickles between gnarled fingers clutched to their abdomens, unable to even utter a plea for mercy. In another section, a burning palatial facade yawns open as looters lay dead beyond its broken doors — cut down by the lifeless hands of the bloodless — with the spoils of their erstwhile but now strangled masters spilling from their grasp. Opals, ruby-crusted heirlooms, and gold-chased baubles litter the blood-soaked, glistening flags around the slain.

Fate Check. Does an obstacle present itself? (Likely) Yes (11 + CF 7 + odds = 14)
Action Meaning. Destroy Cooperation

The heroes make their way deeper into the shadowed and labyrinthine streets of Zalut, seemingly further from the sounds and signs of the burning quarter and consuming madness. Kemila whispers as she leads Erkill and her two companions.

“We are now not far from the Red Wizard’s abode!”

But hardly does she finish this utterance when the doors of an adjacent bazaar burst open. A raging battle between beleaguered revolutionaries and a mob of cutlass-wielding walking corpses spills into the streets with the skirl of steel and the agonized cries of the dying. This cuts Erkill and Kemila off from One-Eyed Norf and Valda. The latter pair finds itself trapped in a narrow courtyard overwhelmed by the battle. The unliving see the two newcomers no differently than the revolting slaves they have been commanded to kill. Burning embers within empty eye sockets turn with malice toward them.


Fate Check. Does Kemila and Erkill attempt to flee on the other side? (Nearly Certain) Exceptional Yes (14 + CF 7 + odds = 20)

Valda draws steel with a snarl. Through the throng she catches sight of Kemila and Erkill fleeing across the square to disappear in the dark streets beyond. Erkill casts one glance over his shoulder before disappearing.

“Traitorous uzegs!” she swears.

 

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