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Gaming has been a bit light on the ground recently due to social commitments, Alison’s crop growing work on our allotment, and we have the European Championship on the horizon so it will be hard to fit games in for a little while yet. However, Alison hopes to have another 1920s spy game ready for next weekend, and I’ve got another Victorian monster hunters game half written.
But what then? I’m thinking it’s time for more sword and sorcery. (At least I should have some time to write between football games on tv.)
I’m just finishing Eric Cline’s ‘After 1177 B.C. : The Survival of Civilizations’ – the sequel to his ‘1177 B.C. : The Year Civilization Collapsed’. Both are great books. The first looks to explain the collapse of various Mediterranean civilizations during the Late Bronze Age, while the one I’m reading now shows what happened next, which ones rebuilt, which faded, and which disappeared at the start of the Early Iron Age.
As I’m always influenced by what I watch or read, my S&S itch is likely to be scratched by something along the above lines.
So, I could resurrect my Two River Land campaign. This is based on the geography and social set up of Finn Cullen’s Chaha Ris setting, but I spun it my way with an explicit Bronze Age society based loosely on Babylon, with a political set-up based on the succession issues of late 17th century England of the Later Stuarts. It ended up with a focus on espionage and demon killing.
My other option is using the setting of Paul Elliott’s Warlords of Atlantis, which he wrote for the ‘Barbaric’ rpg but which I obviously ran with BoL. I didn’t alter the setting details much, but it’s a lightly sketched in setting (Like Simon’s Lemuria) so there was plenty of scope for me to add things I was interested in. It’s clearly an early Iron Age setting, aside from the Atlantean’s themselves who come across as more Classical Greece. I used the styles of Ray Harryhausen’s films to flavour every aspect of the setting. The focus here was basically a treasure hunt that took the protagonist all over the pseudo-Mediterranean world. If I brought this back, I’d need to change the focus to political manoeuvrings before a (probable) civil war – so more espionage!
But knowing me, I’ll probably run something else!
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Right now I'm stuck kneed deep in Joe Abercrombie's First Law books - they really are well written. A close friend in the UK jammed a copy of Sharp End's in my hand when I was visiting the Ol' Country a few weeks back. It's a bunch of short stories and you can't put the damn book down LOL. I've completed the first trilogy and will be moving on the Age of Madness trilogy soon.
I'm thinking of leveraging Legends of Steel and the Erisa setting, combined with some S&S Codex and H+I components, to create a similar environment for my game group. Erisa will be useful because nobody in my group will know anything about it. Also, the map references an unknown region called the Sulanese Empire. I have nearly completed a map of that empire and will do some background work on it, so I can use it to create a large conflict in the future.
Last edited by The GIT! (6/11/2024 10:31 am)
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I liked the way that each region in the Erisa setting had a S.W.O.T. analysis.
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Gruntfuttock wrote:
I liked the way that each region in the Erisa setting had a S.W.O.T. analysis.
Pardon my ignorance: S.W.O.T.?
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Strengths, Weaknesses, Opportunities, and Threats listed for each region.
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Sigulf wrote:
Strengths, Weaknesses, Opportunities, and Threats listed for each region.
Ah! Thank you!
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The S.W.O.T. analysis really helps - in very few words - to answer the question, "What do characters do here?"
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Agreed. The S.W.O.T. is a great tool that allows a GM to quickly create adventures for characters. I'm planning on doing a "political" map of Erisa that easily highlights the relationships between various nation states, just as a quick visual aid to remind me of some of the S.W.O.T. aspects.