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Publisher Phil Garrad of Filigree Forge, Nick Riggs who did the editing as well as the layout, the various proofreaders & last but not least author Simon Washbourne of Beyond Belief games did a tremendous job with BoL:ME. Many things were either improved or added to BoL:LE & the text was very tight with very few typos & egregious mistakes. Still there are, of course, a few left here & there... With the revamped version of the rules by Ludospherik coming sooner or later, it might be a good time to do a collective effort to have a solid BoL:ME errata to build upon.
The errata will be divided in two parts: rules & typos. Only the proposed corrections will be given. They will be put in square brackets. Any erased text will be found like this: [...]. The most common & currently available Mythic Edition version 2.6 -hardcopy & PDF- will be used throughout even though a physical copy of version 2.7 will also be checked for confirmation. Everywhen: Powered by BoL will also be consulted. A complete errata -hopefully! will only be available if many take part in this effort...
CHAPTER 1
Rules:
P. 10 "[Improvement] Points: Points awarded by the GM that can be used to improve your character at the end of a Saga."
Typos:
P. 8 "CHAPTER 1 Introducing [Barbarians of] Lemuria
P. 9 "Lemuria is a post-apocalyptic world [set] thousands of years into the future and unrecognisable to anyone
today." Alternatively: "Lemuria is a post-apocalyptic world [...] thousands of years into the future and unrecognisable to anyone today."
P. 9 "In Barbarians of Lemuria, the players create characters (the term is used interchangeably with [player characters, or] PCs [as well as] Heroes throughout these rules) who, like the characters in a sword-and-sorcery novel, will travel around the land breaking into antediluvian crypts, fighting monsters, discovering great hoards of treasure (and losing it again), and generally living a life of bold adventure."
P. 11 "Sometimes Heroes are known for what they do [rather] than for any other reason: Krongar the Barbarian, Jesharek the Alchemist, and so on."
P. 12 "Heroes are often named after their [fighting] skills: Ballik the Brawler, or Vangrith the Red Archer."
P. 12 "Your character’s origin helps to further define your character and provides [regional] or [racial] traits, in the form of boons and flaws. These add to the character concept and provide bonuses or penalties to your character’s actions.
Last edited by Lankohring (6/02/2024 2:20 pm)
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CHAPTER 2
Rules:
P. 13 "Value Meaning
–1 Feeble - old, sickly
0 Average - normal person
1 Superior - fit, able person
2 Great - athletic person
3 Spectacular - best in the region
4 Heroic - [...] best in Lemuria
5 [Legendary] - [...] best [in the world]
[6 Mythic - out of this world]"
P. 17 "Most characters have 5 Hero Points to start the game with. If [your Heroes] are [Marked by the Gods (a boon)], [they]’ll have 6 Hero Points. If you chose [the flaw Cursed], then [your PC] may only have 4 Hero Points. If you chose [the flaw Cursed twice], [your PC] may only have 3 Hero Points. [Heroes may even have only 2 Hero Points if they are thrice cursed!] Hero Points are used during the course of adventures to ‘dig deep’ and do heroic (or lucky) things. This is described in greater detail in the next chapter."
P. 18 "Choose a birthplace from those below and select one boon from those listed [for your city or region]. [...]
- Your first boon must be from your city or region – but you get this for free
- Your second boon [...] come[s] from [your region or one of] your career[s] [...] – but if you take this, you must also take a flaw from your birthplace or [the flaw Cursed for] 1 Hero Point [less]
- Your third boon can be from the master list – but you must also take a flaw [from your region, one of your careers] or [the flaw Cursed for] 1 Hero Point [less]
[- Your third flaw can be from the master list but you can only take it for flavour as you do not get another boon that way]
Typos:
P. 13 "To determine [the value of ] your character’s attribute[s] [...], divide four points between the four attributes as desired."
P. 13 "You cannot start the game with a rating higher than 3 [except if you take some boons (see the List
of Boons and Flaws later in this chapter)].
P. 14 "Use agility when[...] [y]our character is attempting physical endeavours that require speed or coordination, like tumbling, swinging on chandeliers, picking a lock, or cutting a purse off a merchant’s belt."
P. 15 "However, considering the beasts that roam the Lemurian jungles and deserts, most adventurers would consider it wise to have [some] means of keeping them at bay."
P. 16 "The ranged combat ability is used together with agility to determine a hit.
[...]
Reasons not to buy ranged down: What barbarian [...] worth his salt [...] can’t throw that spear into the maw of the giant serpent that is about to devour him? Exactly."
P. 16 "Most Heroes believe it is better to kill [their enemies] before they have a chance to hit back, but other adventurers are a little more cautious and may live a little longer (even if the Sagas don’t mention them so often)."
P. 16 "Traits: Boons and Flaws" This whole section probably doesn't belong here but should be integrated with the "Heroic Beginnings" section starting on page 17.
P. 16 "Boons are advantageous traits, and flaws are disadvantageous ones. [Heroes have] at least one boon and can have more if they take some flaws too. The first boon and flaw available to [them] both depend on where [they] are from.
Lands of origin are detailed [below]."
P. 17 "Krongar is feeling much better now, having recovered 4 points of his lost lifeblood, and is now [at] 11."
P. 17 "Where you are born will provide certain features or characteristics that are common for the peoples of that city or place. Saying that Satarlans are arrogant or Valgardians are uncouth is a generalization, but does have some basis in reality. [...]"
P. 18 "Boons: Having a boon means that you receive a bonus die. This means [that] instead of rolling two dice to resolve a task, you roll three and drop the lowest die. Some boons are different – where this is the case, it is described in the text. Sometimes you will have two boons that can be used for the same Task Roll. If this is the case, you roll two bonus dice, so [that] you roll four dice and drop the two lowest dice.
Flaws: Having a flaw means that you receive a penalty die. This means [that] instead of rolling two dice to resolve a task, you roll three but you drop the highest die. Sometimes you will have two flaws that affect the same Task Roll. If this is the case, you roll two penalty dice, so [that] you roll four dice and drop the two highest dice.
If both a boon and a flaw apply, they cancel each other out.[ ]A full [L]ist of [b]oons and [F]laws appears towards the end of this chapter."
Last edited by Lankohring (6/02/2024 4:07 pm)
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CHAPTER 3
Rules:
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CHAPTER 4
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CHAPTER 5
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CHAPTER 6
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CHAPTER 7
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