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De-lurking...
Well, I was re-reading the Mythic edition and, while everything is fine and dandy, when you hit someone with your bare fists or with an improvised weapon, the damage die changes.
Yes, I know how to roll a d3. No, I don't like that. BoL is d6. That's what I think when I play BoL.
However, if you don't mind rolling more dice, you can extrapolate your d3...
Bear with me. A d3 can result in 1, 2 or 3, with an average of 2.
Now, if you roll 3d6 and take the lowest result, you'll have a similar average. Check this:
Value % = % ≥
1 42.130 100.000
2 28.241 57.870
3 17.130 29.630
4 8.796 12.500
5 3.241 3.704
6 0.463 0.463
Average value = 2.04166666667
This makes the result to move toward the lowest results (70.37% chance of hitting for 1 or 2 points of damage; 12.5% chance of hitting for more than 3 points).
I like this. I think it keeps the "BoL way" alive. Am I the only one who thinks this is an ellegant solution?
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michaeltaylor wrote:
God I certainly hope so!
- that made me laugh. Joking aside, I really don't see how rolling 3d6 can be considered an elegant solution to get a result from 1-3.
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The GIT! wrote:
michaeltaylor wrote:
God I certainly hope so!
- that made me laugh. Joking aside, I really don't see how rolling 3d6 can be considered an elegant solution to get a result from 1-3.
Well, my idea was to keep d6 all the way. This is the only case a different die is called for (even if it's so easy to emulate it with a normal d6).
We are used to roll 3d6 (bonus or penalty dice included). Using the same mechanic (in essence, we are using 2 penalty dice here) has its advantages.
But it seems I'm REALLY the only one to think this is a good idea. :-p
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I think the disconnect here is the idea that 1d3 is not a d6. The problem with your idea is that you are now rolling 3d6 to simulate a 1d3 roll, as opposed to rolling 1d6 to simulate a 1d3. The only time it's not a "d6" is if you use something like a d12 instead.
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The GIT! wrote:
I think the disconnect here is the idea that 1d3 is not a d6. The problem with your idea is that you are now rolling 3d6 to simulate a 1d3 roll, as opposed to rolling 1d6 to simulate a 1d3. The only time it's not a "d6" is if you use something like a d12 instead.
I dare to disagree here: a d3 is not a d6. I understand your argument, but they are really different dice. At least, I see them as different.
Will we discuss the metaphysics of the cube? ;-)
Jokes aside, I really like the idea of rolling 3d6 for this. But considering the opinions above, I see I'm a lone voice here.
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Your solution isn't a d6 either. It's still a d3 because you're extrapolating a result of 1-3...you're just rolling three dice instead of one.
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The GIT! wrote:
Your solution isn't a d6 either. It's still a d3 because you're extrapolating a result of 1-3...you're just rolling three dice instead of one.
Aha! No, it's a d6, as the dice allow a 4, 5 or 6 to be rolled. Difficult to do it to the probabilities? True. But feasible.
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Ah, good point; I forgot about that. Now that you've reminded me of that point I dislike the 3d6 method even more - if a character is to do more than 3 damage with his bare hands (strength bonus excepted) then I think that should be dependent on whether a mighty or legendary success was rolled.
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The GIT! wrote:
Ah, good point; I forgot about that. Now that you've reminded me of that point I dislike the 3d6 method even more - if a character is to do more than 3 damage with his bare hands (strength bonus excepted) then I think that should be dependent on whether a mighty or legendary success was rolled.
Oh, then I can't help you. We have different views about the damage.
3d6 won't do you any good--keep your d3s.--In my table, since the first time we playtested the 3d6 the players loved--the chance (however small) to cause a higher damage seems too exciting to them. Fun trumps realism. ;-)