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I'm going to give this a good read at the weekend. I really want to run a Terran Trade Authority campaign and BoV might just be what I'm looking for.
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Shiny! Nice job - especially with the Starship Range Chart.
Last edited by The GIT! (8/01/2014 6:35 am)
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@ The GIT! - thanks dude!
Destroy the Shield Generator! or Concentrate all fire power on their jump engines, we don't want them getting away.
Declared Strike - make a tough attack roll, if successful Attacker chooses where damage is applied. Or maybe take a penalty die to the attack roll?
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Glad you like them nerosfiddle!
I'm going to try that shield/armor swap for starships and see if it feels right. Good idea really!
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jasales wrote:
Glad you like them nerosfiddle!
I'm going to try that shield/armor swap for starships and see if it feels right. Good idea really!
Let me know how it plays out. I'd be curious to get your feedback.
On my end, I'll be revisiting the document shortly to implement some of the corrections that were needed. I'll post in this thread when it's done.
Last edited by nerosfiddle (8/05/2014 10:23 am)
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I started correcting the document yesterday. I clarified the 1 Hex = 1 P notation as well as who applies damage allocation. I saw a couple of typos I need to correct while I'm at it.
But I was thinking of adding a minor change to damage control. As it stands now, a character engaged in damage control can make a successful check and repair Career rank worth of damage points. So for instance the character might choose to repair some attribute damage, repair a ship boon and maybe some hull damage.
But I was thinking that perhaps Hull damage should only be available to repair during non combat with dedicated facilities. I don't want to get overly "rulesy" as that goes counter the spirit of BoL, but it occurs to me that if a mechanic can do damage control on everything, then there's never an opportunity to have the ship be in a shipyard because "she needs extensive repairs. We can do it, but it'll cost ya" sort of thing.
I don't know, maybe I'm just getting caught up in pointless details. The last thing I want is to take away from the flexibility and the focus on the narrative that defines the BoL mechanics.
Thoughts?
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I actually think you should make the change. I don't think sacrificing an element of "realism" for the sake of simplicity is the way to go. The idea of requiring a space dock to repair the hull or being stranded and vulnerable in space to make the repairs can be a great way to drive the narrative; something that could be missed for the sake of over simplification.
Last edited by The GIT! (8/06/2014 7:42 am)
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The GIT! wrote:
I actually think you should make the change. I don't think sacrificing an element of "realism" for the sake of simplicity is the way to go. The idea of requiring a space dock to repair the hull or being stranded and vulnerable in space to make the repairs can be a great way to drive the narrative; something that could be missed for the sake of over simplification.
Yeah, that was my line of thought as well.
I don't feel it's overly cumbersome to simply say that damage control applies to everything but hull damage. It still lets the mechanic keep the ship flying but allows for scenarios in which the vessel is riddled with hull tears and desperately trying to get to a safe shipyard for repairs.