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Claybor wrote:
I see appeal as a bit of a weak stat that frequently gets overlooked and unused during character creation. I change it up a bit and call it Presence and have it encompass willpower as well. This gives each stat 2 facets which in many games are split up. I think it adds a bit of balance to the 4 stats.
Strength - Strength/Health
Agility - Agility/Dexterity
Mind - Intelligence/Perception
Presence - Charisma/Willpower
Very, very nice.
I really like that.
Quite an elegant approach to preventing any stat from being overlooked.
Consider it stolen : )
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nerosfiddle wrote:
Claybor wrote:
I see appeal as a bit of a weak stat that frequently gets overlooked and unused during character creation. I change it up a bit and call it Presence and have it encompass willpower as well. This gives each stat 2 facets which in many games are split up. I think it adds a bit of balance to the 4 stats.
Strength - Strength/Health
Agility - Agility/Dexterity
Mind - Intelligence/Perception
Presence - Charisma/Willpower
Very, very nice.
I really like that.
Quite an elegant approach to preventing any stat from being overlooked.
Consider it stolen : )
I like this a lot. I like Honor+Intrigue's use of Might, Daring, Savvy & Flair as well. I'm thinking a combination of Might, Daring, Mind & Presence could work really well.