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2/17/2014 4:16 pm  #1


Lost World of Hador playtest

We finished up a 4 session playtest of Hador for Dicey Tales.   Everyone seemed generally pleased with the setting. The game started with a group from 1936 being sent on an expedition to recover a meteor. Their plane runs into trouble off of the coast of Florida past the Bahamas. Next stop Hador.  There were several tweaks that need to be made to the adventure and I need to add an express gun to the Dicey Tales firearms list.  I'll be cleaning up the manuscript and sending it off with the players for further review, editing and a live playtest.

 

2/18/2014 5:40 am  #2


Re: Lost World of Hador playtest

"...and I need to add an express gun to the Dicey Tales firearms list."

Every game needs a .600 Express double rifle. Also, I know one of my players would try to talk me around to letting him have a black market anti-tank rifle - but he is a nutcase!


My real name is Steve Hall
 

2/19/2014 11:15 pm  #3


Re: Lost World of Hador playtest

theevildm wrote:

We finished up a 4 session playtest of Hador for Dicey Tales.   Everyone seemed generally pleased with the setting. The game started with a group from 1936 being sent on an expedition to recover a meteor. Their plane runs into trouble off of the coast of Florida past the Bahamas. Next stop Hador.  There were several tweaks that need to be made to the adventure and I need to add an express gun to the Dicey Tales firearms list.  I'll be cleaning up the manuscript and sending it off with the players for further review, editing and a live playtest.

Cool. Thanks for popping in Jeff. Now we need to know about Carpathia and Sulan!
 

 

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