Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Heroes of Hellas » 4/10/2014 3:00 am |
For the record, BRP does an awfully lowsy work at recreating reality. 99.99% of the authors of RPGs have no freakin' idea of real life combat of any kind, and it shows. A lot. BRP, D&D Rolemaster... all have some very bad assumptions in their core mechanics. The least detail you introduce the less likely your system fails too badly.
In any case a game with dice will never emulate real world manoeuvres very well, so the more detail you introduce the worse your system is likely to be.
Xavi
Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Heroes of Hellas » 4/10/2014 2:14 am |
Not true at all. A simple system can achieve that. What it requires is a more deadly system where the characters do not cut against the opposition like cheese, and were a solid blow against your neck cannot be shrugged like it was just a wind breeze that made you sneeze. this has no relationship at all about the detailed-ness of the rules system.
Detailed systems are not necessarily better to capture a historical setting. UIn fact I tend to think they are abysmal at doing so.
Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Heroes of Hellas » 4/09/2014 10:51 pm |
For a historical setting I would not use the BoL mechanics. For a Mythic Hellas it fits like a glove, though
Cryptic writings of Lemuria » The Bookstore Boys play BoL Mythic » 4/04/2014 8:48 am |
Nice
Announce your pbp/online/in person games here » Barbarians of the Void Playtest » 4/03/2014 9:32 pm |
Or do it the other way around: Ships are fragile and repairs difficult and extremely expensive. Powerful weapons might open nasty holes in the hull of the ship, so swords might have more damage than the (stunted) guns used in ships.
We can easily find ourselcves in a XVI century kind of tradeoff between missile and close combat weapons. Ones are powerful and kill (but are dangerous because they open hioles in the hull of the ship) and the others have problems going through body armor.
Xavi
General rules (Mythic) » alternate uses for Initiative? » 4/01/2014 9:44 am |
Perception with Mind. Reflexes with Agility. Social awareness of crowd mood and faux passes with Appeal, even.
General rules (Mythic) » Tools of the trade: for sorcerers? » 3/28/2014 5:17 am |
Do you think it would be necessary to limit the scope of the item to a certain practice or type of magic? The rest of the items of the game provide the 3D as long as you are using the item, after all: all combat for a favoured weapon, any thief-y act for thief tools...
Blades, arrows and staves » Alternative to Lifeblood » 3/21/2014 2:50 am |
Several message sin this thread
1. Your own message in message #1 and the following responses.
2. Message in #7: consequences
3. Advantage sistem of H&I suggested by theGIT in #10 and his suggestion of nerfing Hero points in #12 (great suggestion BTW)
4. Posts #15-16 elaborate on bringing penalties to the characters when they receive damage.
Frankly, I do not see how you cannot see the diverse options already available. It is not like the system in BoL is rocjket science precisely. Its amazingness derives from its simplicity after all. Tinkering with it a little without breaking it is rather easy to do and a fair number of alternatives have been suggested so far.
Cheers,
Xavi
General rules (Mythic) » Tools of the trade: for sorcerers? » 3/20/2014 3:01 pm |
Hi there!
I am reading the Mythic edition of the game. I am really impressed at the improvements over the Legendary edition so far. Careers are much better than in that edition, and the virtues and flaws look great. It seems characters are even better in terms of power, since their boons do not cost as much as they used to.
Regarding boons, I found the idea of Tools of trade great and very fitting. I have a question though. Can a sorcerer have tools of trade related to that career? A staff with engraved runes, the paradigmatic skull with bound spirit, a sacrifice knife, a flying lizzard familiar, stones to channel the raw power of magic...? It would seem fitting, but again we have several virtues that are specific for sorcerers and one of them even do the same (magic of the sorcerer kings) but at a much higher cost (an extra flaw). This is why I am asking.
Thanks
Xavi
Blades, arrows and staves » Alternative to Lifeblood » 3/20/2014 11:48 am |
OK, I offered a damage mechanism there for those weaklings there precisely for that case ;) You have plenty of options available already there.
Cheers,
Xavi