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The Urban Fantasy Codex for Everywhen has just been released:
The blurb from DriveThru
"Before the zombie apocalypse there was a vampire conspiracy . . ."
Gothic isn't what it used to be. Horror has come home, down from lofty, ruined castles and stretches of haunted forest . . . now it huddles here, next door, along streets too void of emotion to call 'mean.' Concrete has replaced the darkest thickets, subway tunnels the catacombs, and broken glass lies mingled with broken souls, glittering beneath a baleful moon.
Welcome to the Urban Fantasy Codex! This book is a setting agnostic toolkit, allowing GMs to run supernatural-themed adventures in a modern context, while players assume the roles of humans and creatures—vampires, werewolves, ghosts, revenants, ghouls, zombies, et al. Magic exists, though is capricious by nature, and otherworldly realms lie connected to our own via liminal spaces.
Note: You need the Everywhen core rules to use this book.
Featuring:
Last edited by Gruntfuttock (5/26/2026 11:34 am)
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Somewhat redundant "Looking forward to this!" reply. (As I responded to your comment on another forum.)
Mostly making it because I really like to encourage more activity here!
(In that vein, I should really do some more session write ups for the BoL game I'm in. It's just that StMichael was doing his own for awhile and I didn't want to step on his toes.)
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I've also been remiss in posting, either session write ups or just other stuff. We've played some cracking games so far this year, a few Hollywood Pulse (1930s LA Urban Fantasy); some 1950s Psychic Spies (agents with 'talents' - aura reading, object reading, casting a 'shroud' that enables you to move around unnoticed); 1920s and 1930s espionage games; and Harley Street Practicioners (Victorian Monster Hunting in 1890s London - mostly).
On Sunday I'm due to run a 1950s Psychic Spies game. An influential MP has made statements in the House about Algeria which are really annoying the French government. The Prime Minister could really do without this now, and want to know what is driving the MP to rock the boat in Anglo-French relations.
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Gruntfuttock wrote:
I've also been remiss in posting, either session write ups or just other stuff. We've played some cracking games so far this year, a few Hollywood Pulse (1930s LA Urban Fantasy); some 1950s Psychic Spies (agents with 'talents' - aura reading, object reading, casting a 'shroud' that enables you to move around unnoticed); 1920s and 1930s espionage games; and Harley Street Practicioners (Victorian Monster Hunting in 1890s London - mostly).
On Sunday I'm due to run a 1950s Psychic Spies game. An influential MP has made statements in the House about Algeria which are really annoying the French government. The Prime Minister could really do without this now, and want to know what is driving the MP to rock the boat in Anglo-French relations.
At the risk of blowing smoke, love the premises for the games you post about. A 1930s Urban Fantasy reminds me of the Fair World of the Doc Sidhe novels by Aaron Allson, which I quite enjoyed.
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There is a new scenario for Everywhen's Urban Fantasy Codex available for FREE download from DriveThru:
The blurb:
Nearly two centuries ago, a group of lycanthrope 'colonists' were shipped to remote Australia, on the outskirts of modern-day Sydney. Since then, they've managed to survive through savagery and the vastness of the outback. But a new discovery threatens to reveal their existence—and no one is safe when the 'lost' werewolves of Down Under kill to stay that way!
Werewolves of Sydney is a brief adventure for the Urban Fantasy Codex, featuring everyone's favorite lycanthropes. Life in Oz has changed them, however, as the player characters will soon find out.
This is the second installment in the 'UF' series of Urban Fantasy Codex adventures. These are intended as one-shots playable in a single evening, perfect for running at conventions or introducing regular players to rules-lite horror gaming.
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The eagle eyed among you will notice that the scenario link I posted above is the second free scenario for UFC, The first one is the adventure in the book (also available as a FREE download from DriveThru). You can find it here:
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