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Starting another rpg session, this one Space Pulp set in a mixture of Heavy Metal magazine/movie, Warhammer 40k-Rogue Trader (as in the original 40k, not the new rpg) and Star Wars 4&5 for vibes/imagery/basic setting. Players will be on a routine drop off on a backwater planet in which the mission is returning some ancient relics at a museum. In reality the museum is a chaos temple and the relics are part of a ritual to awaken a Chaos Power (Malal) as a powerful EMP strike on the spaceport neutralizes all spacecraft that landed legally at the port where they are supposed to. As rumors fly about a handful of spaceships capable of flight to escape the planet it is apparent that Chaos is beginning to warp things around the temple as secret cults reveal themselves. And then an ork pirate ship crashes into the planet trying to land.
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I've not got around to running Space Pulp yet. I've been looking at an old game I ran from the turn of the century and thinking of updating my wife's old PC to SP and aging her to a middle aged LEO from the rookie she played back then. The setting would be like the tv show Justified IN SPAAAACE!
The long arm of the law will find you whatever planet you are on.
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