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Any Dark Sun fans here?
The Everywhen SF supplement Space Pulp has been released:
post by blade_mercurial on Big Purple mentioned something that may interest BoL/Everywhen players who liked the Dark Sun setting:“Well I just picked up Space Pulp since it has a lot to offer and the price is reasonableI haven't read the whole thing, but it provides a lot of options! I like how they streamlined vehicle/ship combat a bit and I've been thinking about how to incorporate psychic powers into Barbarians of Lemuria (to possibly run a Dark Sun game), so the Psychic section is really helpful!”Note that Space Pulp is written solely for Everywhen, but conversion to BoL shouldn’t be too difficult if psychic powers interest you and you only play BoL.
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Man, I haven't thought about DarkSun in a long time, but... hell's yeah! I picked up "Space Pulp" yesterday, and have only skimmed it so far. But it's got psionics (~20 pages), support for weird/alien PC races like thrikreen, and a bit on extreme environments. Maybe add in some specific tweaks of the dark & deadly magic of in BoL or S+S Codex for defiler magic? So yeah, looks like DarkSun could definitely be on the menu.
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I believe one of my next campaigns is going to be a Space Pulp blend of Star Wars (IV&V) with Rogue Trader era 40k- scheming eldar farseers trying to thwart the Imperium as mercenaries, outlaws and rebels choose sides while Chaos looms in the background.
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After a quick skim-read of Space Pulp an idle thought occurs. Aside from using SP to resurrect two old sf games of mine (one in the Firefly setting, and another dealing with SF law enforcement on far flung colonies) I’m also thinking of how good it would be for Sword & Planet adventures.
The big beast of such stories is all the John Carter tales. Now I’ve never read ERB’s stories, but I’m one of those odd ducks who actually enjoyed the John Carter film. I also ran a BoL+Barbarians of the Void powered game of the Savage Worlds setting ‘Mars’. Personally, I loved it. Unfortunately, my players (including my wife Alison) were not that keen. They rated it as, “It was OK, but can we get back to 1930 pulp adventure or sword and sorcery, please.”
This is why it will remain an idle thought.
There was that game published called ‘Cavaliers of Mars’ that mined some of the themes I’d like in such a game, but the setting took a few turns that turned me off it. But it hit the tropes I like for an S&P setting: no super strong humans – just native Martians; more than one sort of Martian; swashbuckling; flying ships; a slowly decaying culture facing environmental collapse.
I’m baffled why such settings, whatever elements of S&P they contain, aren’t more popular. I know that H+I has rules to cover this sort of thing, but I think S&P can do it just as well.
What tropes would your S&P setting contain?
Last edited by Gruntfuttock (3/27/2025 2:49 am)
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My own Jarkoon - Adventures on Planet X (based on Swords & Wizardry) is exactly this. I had given a brief thought to using it as a setting for BoL.
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I have a print of Jarkoon, it is a neat game, it would make a super BoL setting.