Offline
As One-Eyed Norf watches the fleeting figures of Kemila and Erkill disappear from his sight, he decides to let them go without pursuit, realizing that Kemila has served her purpose and he intended to only use her as long as she served one. Now that this had been fulfilled, he wished her bad karma to repay for her treachery. "Good riddance, you sorry excuse for a thief!" he muttered. Turning his attention towards Valda, he notices she is still locked in fierce combat with two bloodless warriors. Appreciating his newfound friendship with her, he leaped into action, coming to her assistance.
One-Eyed Norf attacks: 2 (melee) + 1 (agility) + 1 (combo attack w/Valda) + 11 = success!
damage: 3 + 3 (strength) = -6
One-Eyed drew his cutlass, sweeping it across the two remaining bloodless warriors, catching them unaware of his surprising yet fierce attack. Striking them firmly with his giant strength, he reduces them into pieces, leaving the pair standing alone.
"By Shazzadion, that was close!" As One-Eyed Norf looks at the surviving slaves, they stand hesitant not knowing whether to attack the pair or to thank them. Three of them are blooded, but stand ready for action if necessary. Two others lay on the ground, one moaning in pain, while the other appeared to be dead. "Lower your weapons, we have just saved you from certain death. We are not your enemies, but require information if you have it!" he calls out to them. "Do any of you know where the tower of the Red Wizard is?" he inquires of them.
"That is the tower of the Red Wizard," one slave says, pointing to a tower within walking distance and in complete sight. "You will find him and his lover alchemist, I am afraid," he calls to them.
"Lover alchemist?" One-Eyed Norf asks, "Do you mean Delfina?"
"I don't know her name, but she is short, standing only a few feet tall. But she is certainly his partner in all this chaos," he quips.
One-Eyed Norf looks to Valda smiling, "By Shazzadion! This may be to our advantage in unseen luck we have not considered!" He begins to explain before she can comment, "Either she is charmed by his magic or has taken up his cause, but in either case, I believe I can trick her into helping us since I know her so well!" "Maybe we might not even have to sneak into the tower atoll, but just knock at the front door. If she is charmed, I have dealt with this problem before!"*
Editor's note: *One-Eyed Norf dealt with this situation in his solo adventure, the City of Thieves with Lady Arlana Vestel being charmed. Nuff said!
Last edited by Gundarr_the_Great (11/08/2024 6:20 pm)
Offline
I think I must be missing something. Seems like you are doing overflow damage to them with a single attack. Am I wrong? Unless it's a Mighty Success invoking the rabble slayer option, one attack should be good for a single rabble even if the damage exceeds their lifeblood. Maybe I've forgotten a rule?
Offline
He has Giant Strength as a boon which gave him a +3 strength so every time he attacks, it's damage plus the strength. Whatever your damage is +1 since that's your strength.
The rabble only has 2 lifeblood each, so when I rolled on the previous attack I rolled a 5 and it was +3 strength to his attack, that is why he was able to wipe them out so quickly!
Unless I missed something, I thought rabble was considered as a whole rather than as individuals, which is why you can take them down quicker than having to take 8 turns to wipe them out. When rabble fights each other you just figure one number against the other and don't even worry about the lifeblood. At least that was the way I understood the rabble rule to be, otherwise if you were fighting against 20 rabble, it would take you a long time to defeat them, so I was guessing the rules would want rabble to be an annoyance but not a long-term burden.
Last edited by Gundarr_the_Great (11/08/2024 9:18 pm)
Offline
From what I understand, exceeding the enemy's Lifeblood total does not spill into the next foe. Rabble are separate enemies even though they can combine into mobs for the sake of simplifying attack and damage. But whether I do 3 damage or 300 damage, I can kill 1 rabble enemy unless I get a Mighty Success. Otherwise the rabble slayer benefit really isn't tremendously better than just doing a lot of damage...unless I completely missed something.
Offline
Rabble are nasty in large groups. They only combine for determining their hit against heroes. That's why Mighty Success is so necessary to mow through big hordes.
Offline
My further understanding of the rabble slayer is that the number of the roll is equal to the number of rabble that you take out, rather than figuring out their lifeblood, so if you roll a 6, it's 6 rabble rather than only 3 if each has a lifeblood of 2. This can be especially a game changer if you are fighting rabble with a lifeblood of 3 each and you have 7, that equals 21, so if I were to roll a 6, I could only take out 2 instead with rabble slayer where I could take out 6!
Offline
Ok, I learned something new. That is why it's better to attack in pairs.....ha!
Offline
But what happens, if you use one rabble against the other, for instance, One-Eyed Norf throws one into the rest of them?
Offline
Yes, but there is nothing in the rules about rabble combining their lifeblood into one entity for the sake of defending against hero attacks, only forming hordes for the purposes of attack. There is no spillover damage effect without rabble slayer or combining of lifeblood ability for bad guys. If so, this would be called out specifically (or I’ve been playing it wrong for 16 years — which is possible, Lol).
Offline
Gundarr_the_Great wrote:
But what happens, if you use one rabble against the other, for instance, One-Eyed Norf throws one into the rest of them?
To me that’s just narrative icing. If I get rabble slayer, I might describe it that way.