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Paul,
In the World Building thread you say that your preference is to run a campaign in a prefab setting, but you can't really find a campaign setting that suits your taste. Pathfinder's Golarion was something you tried, but you found you had to change so much it felt self-defeating.
So, I thought that perhaps we can help.
If you post what your preferences are, perhaps someone here could come up with a setting they know about that fits your needs better than Golarion? We have a lot of experienced GMs here, and I know Sigulf likes to use commercial settings. Perhaps we can help you find what you need. So, what are your preferences?
Last edited by Gruntfuttock (5/18/2024 9:54 am)
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Thanks, Steve!
I'll write something up later today.
-- Paul
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Gruntfuttock wrote:
Paul,
In the World Building thread you say that your preference is to run a campaign in a prefab setting, but you can't really find a campaign setting that suits your taste. Pathfinder's Golarion was something you tried, but you found you had to change so much it felt self-defeating.
So, I thought that perhaps we can help.
If you post what your preferences are, perhaps someone here could come up with a setting they know about that fits your needs better than Golarion? We have a lot of experienced GMs here, and I know Sigulf likes to use commercial settings. Perhaps we can help you find what you need. So, what are your preferences?
It's hard to encapsulate exactly what I'm looking for. A continent with technology/weaponry similar to the Early Modern Era (17th Century?). Rival states, similar to the way France, England, and Spain were so often at odds. And, of course, the War of Religions between the Protestants and Catholics makes for a tumultuous milieu.
What I don't want: Dozens of non-human races. Pervasive magic. (D&D/Pathfinder are particularly egregious in this, where magic subs in for technology in many ways.)
I suppose, when all is said and done, I'm looking for something akin to 17th Century Europe with vampire, werewolves, goblins, trolls, witches, and the like. Dark forests. Dangerous mountains. Lots of mist and shadows. (I suppose those all add up to "atmospheric.") Sword & Sorcery type magic (difficult and dangerous).
Shadows of Esteren has the right tone, but is more medieval and, as I understand it, focuses on the struggle against things in the dark, neglecting struggles between various human groups. Symbaroum also has the sort of atmosphere I'm looking for, but seems constrained to a somewhat small, wilderness-heavy area. Not a lot decadent civilization going on.
One of the things I like about Golarion is the devil-worshipping Chelaxia sitting right near the fledgling democracy of Avastan. On the other hand, there are dozens of countries, lots of magic, tons of humanoid races, and so on. I settled on it (uneasily) because I have a bunch of the reference material from a special deal they did when 2e came out.
Settings I've looked at: Blue Rose by Green Ronin. Dragon Age/Thedas. Theah, the 7th Sea setting (which seems a little too blatant in it's emulation of 17th/18th Century Europe). I've also wondered about Warhammer's Old World, the world of Shadow of the Demon Lord, and the above-mentioned Shadows of Esteren and Symbaroum.Oh, and there was a setting called Age of Ambition that's got the right tech/social stuff, but for some reason didn't grab me.
I don't know that what I'm looking for is any clearer after that. Or that what I'm looking for exists as a prefab campaign setting.
-- Paul
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Umm...
I'm sure The Git will be along soonish to say that All For One is just what you need - you would just need to convert it to BoL+Everywhen+H&I if you don't like the system it's written for.
However, fine setting though it is, it uses the real world - France, Germany, Spain, etc. Is that one of the deal breakers for you? I sort of get the idea that using real world names feels constricting or intimidating (I might get it wrong) for you. Personally I prefer that to say, having a country just like Bronze Age Sparta but calling it 'Merageon', or something similarly ugly (I find many fantasy names in novels just awful).
All For One has a focus on the King's Musketeers fighting occult menaces, but also has a supplement taking the action to the battlegrounds of the Thirty Years War. It seems to hit most of the beats you say you want. The Git can give further detail I'm sure.
If you want earlier technology might the Old World of Warhammer be OK if you deleted the dwaves, elves and orcs?
I agree that 7th Sea was a mess as a setting - for me at least, mixing up nearly two centuries of history in one world made no sense. There was a English Civil War setting for BRP I seem to recall, but I'm vague on the details.
I'm afraid I won't be much use to you, aside from these ramblings, as I tend to use real history for inspiration for my own self-penned stuff rather than use other people's settings as such. (Although I ran a lovely short campaign off of one of Garnett Elliott's free scenarios, set in a fantasy Mesoamerica. So clearly I'm talking rubbish when I say I write my own stuff!)
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Come on people - help Paul out here! Find him an acceptable setting!!
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I don't know exactly why I'm averse to using our world, but I know that I am. Perhaps because the few historical fantasy games I've been in as a player were not to my taste?
Also, there's the fact that the players might be more knowledgeable that I am (or read up) on the particular time period. Which, to be fair, they could do with any established RPG setting as well.
Of course, the major reason I'm disinclined to create the setting I crave is that it it turns my recreation into something just a little too much like what I do for a living. (Fiction writing.) Then again, maybe I should just create the setting and knock out a few stories set there. That way I can justify the amount of world building time it takes me!
All that said, I appreciate you trying to help me find a setting that I wouldn't have to put so much work into!
I have considered just tweaking the Old World, advancing it a couple centuries and excising the elves, dwarves, and orcs. Is the Old World (sans those elements) much different than 7th Sea? Pseudo-Europe?
-- Paul
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From a fantasy perspective, the Witcher setting sounds about appropriate with just the addition of firearms to get up to the 17th century from the more default 15th one it has.
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Gruntfuttock wrote:
However, fine setting though it is, it uses the real world - France, Germany, Spain, etc. Is that one of the deal breakers for you? I sort of get the idea that using real world names feels constricting or intimidating (I might get it wrong) for you.
Constricting, more than intimidating.
-- Paul
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Pit Fighter wrote:
From a fantasy perspective, the Witcher setting sounds about appropriate with just the addition of firearms to get up to the 17th century from the more default 15th one it has.
The Witcher is actually one of the inspirations for the campaign I'm planning. Specifically the idea of professional monster hunters. (As opposed to adventurers who kill monsters to steal their loot.)
I've read a few of the books. Not familiar with the video games. Have watched the TV series. Other than the non-human races (elves and dwarves), you may be right about it being a good fit with a bump of the timeline.
(Honestly, I keep forgetting there is a Witcher RPG!)
-- Paul
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Solomon Kane is exactly this. There is a kickstarter running at the moment for the new Savage Worlds edition.
My own Sabres & Witchery was exactly this too (no longer available).
Lots of film/book inspiration too - the aforementioned Solomon Kane, Captain Kronos: Vampire Hunter, Brothers Grimm, Van Helsing, Hansel & Gretel: Witch Hunters, Brotherhood of The Wolf