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[I posted this on Big Purple today, so I thought I might as well post it here.]
If you find that Everywhen is not to your taste when it comes to running BoL Engine games outside of the original’s Lemurian setting, then you might find the new edition of Dicey Tales is worth checking out.
I backed the kickstarter and have had a copy for a while, and it’s a great piece of work. It includes all the BoL mechanics, so you don’t need a copy of BoL as well – it is a complete game. It is mainly a rewrite of the previous edition of Dicey Tales, but now updated to the latest edition of BoL and incorporating extra material, including a bestiary of real-world animals, as well as monsters and creatures of legend.
And as it’s standard BoL, it is modular, and you can incorporate some of the material into Everywhen games, and vica versa with no difficulty at all. For example, I prefer the chase rules in DT to those found in EW, so I now use those in EW games rather than the over-complicated Challenge Dice rules in EW.
You can find it here:
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I've used DT mythic for running a Wild West campaign, it went well
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As far back as Legendary edition days I used to say that you can run anything with BoL and anything with guns with Dicey Tales.
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I am intrigued by this game as well. This genre would be great for the solo player, but does this work for the masked mystery man? Somehow, I would think a flaw should be added for secret identity, in which anytime the hero has to lie or cover for himself or herself, they would be at a disadvantage.
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Gundarr_the_Great wrote:
I am intrigued by this game as well. This genre would be great for the solo player, but does this work for the masked mystery man? Somehow, I would think a flaw should be added for secret identity, in which anytime the hero has to lie or cover for himself or herself, they would be at a disadvantage.
Yes, that seems like a simple Flaw to add to the game. Surprised it wasn't in the rulebook (which I bought yesterday).
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The Everywhen supplement Pulse Pounding Pulp has a Flaw suitable for Mystery Men and Women. As Garnett is a sharing sort of bloke I don’t think he’d mind me sharing this Flaw here:
Secret ID (Flaw)
Out of necessity, you conceal your true identity while adventuring. This frequently causes inconveniences (e.g. taking time to don a mask) and would have significant consequences if ever revealed. Note that you can have both this flaw and the Alter Ego boon, with the latter representing the perks of leading a double life.
I take this to mean that it is both roleplayed (takes time to don mask, etc.) and also you might have to take a penalty die from time to time if appropriate. It will work seamlessly with Dicey Tales.
Pulse Pounding Pulp also features a mystery man adventure, ‘The Demise of Doctor Enigma’.
Last edited by Gruntfuttock (12/29/2024 11:11 pm)
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That works perfectly for the flaw that I was looking for. I think the Alter Ego would only work if the hero is on the right side of the law. I would guess that most of the mystery men during the pulp era would be considered by the police as wanted criminals working outside the law rather than as exalted heroes, similar to the Green Hornet, who was public enemy #1.
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Gundarr_the_Great wrote:
That works perfectly for the flaw that I was looking for. I think the Alter Ego would only work if the hero is on the right side of the law. I would guess that most of the mystery men during the pulp era would be considered by the police as wanted criminals working outside the law rather than as exalted heroes, similar to the Green Hornet, who was public enemy #1.
By design, of course. As I recall, Britt Reid thought that playing the part of a criminal would make it easier to insinuate himself into the criminal underworld to destroy it from within.
Whereas guys like The Shadow and The Spider fell afoul of the coppers because they filled baddies full of lead!
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Yes, Alter Ego from the Everywhen core book is about having a totally illegitimate 'legitimate' identity, that you can prove with birth certificates, passport, job records, etc. - all of which are false but undetectable as such using the technology of the day.
So good for criminals (Blofeld) current or retired, (especially active assassins one suspects) - and of course, spys.
Secret ID is clearly more applicable for Mystery Men, although they may have an Alter Ego boon as well, depending on backstory.
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