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2/16/2021 7:16 am  #1


Gritty EW/BoL

Last Sunday my wife Alison ran a 1 GM - 1 Player game for me called ‘Cold Case’. The more perceptive among you will guess that it was about a police detective looking into a cold case.

My cop was a man whose marriage had broken down and ended in divorce after the death of his infant son, and who had subsequently suffered a bit of a breakdown. He had been a high-flyer in the Metropolitan Police, but was now dumped in the basement of New Scotland Yard with a rookie detective and a 25 year old case to solve. There had been an embarrassing tv documentary on this unsolved murder in South London, and the Commissioner of the Met wanted results fast, to deal with the bad publicity generated by the tv doc.

The game was set in 2010 and the murder had taken place in 1985. The victim had been the wife of a beat cop. The game was a good one, and my detective solved the case.

Because of the nature of the game, Alison decided to run EW with no Hero Points and no pulpy boons – essentially she ran a non-pulpy version of EW. She could have run the game with another system, but she wanted to see if EW/BoL could do gritty. It did gritty very well. Not being able to re-roll bad results proved to be particularly frustrating!

We found that the system seems to scale down very well.

Has anyone else tried something like this?

Last edited by Gruntfuttock (2/16/2021 7:18 am)


My real name is Steve Hall
 

2/16/2021 5:11 pm  #2


Re: Gritty EW/BoL

I have not! When I think of Everywhen/BoL I automatically grab those rules with the expectation that these are big damn heroes...but why not?

 

2/17/2021 4:02 am  #3


Re: Gritty EW/BoL

Yeah, BoL and EW exist for the 'Big Damn Hero Game', and quite right too. Personally I prefer having a PC that is awesome from the get go, and I prefer pulpy stories. But sometimes you want something more grounded, and if you strip out Hero Points and are careful/restrictive with Boon selection, then any Bol engine game can do that surprisingly well and surprisingly very easily.

Alison prefers BoL/EW to any other games, and didn't want to run her police procedural with anything else. A full on EW hero would not have fitted 'Cold Case' at all.

So glad it worked - as she's upstairs working on another cold case game as I type.


My real name is Steve Hall
     Thread Starter
 

2/17/2021 7:06 am  #4


Re: Gritty EW/BoL

You say there were no pulpy boons. Does that mean that there were some boons in play? I'm interested in the idea of gritty playing using BoL/EW but, with the 2d6 and careers system, it begins to limit how one character will differ from another.

With that in mind, you might want to consider something along the lines of my house rules for specialisation. I posted a thread a while back with some options I use. Here's the link for those that haven't read it before...https://championsoflemuria.boardhost.com/viewtopic.php?pid=2067#p2067


Wealth can be wonderful, but you know, success can test one's mettle as surely as the strongest adversary.
 

2/18/2021 10:32 am  #5


Re: Gritty EW/BoL

The GIT! wrote:

You say there were no pulpy boons. Does that mean that there were some boons in play? I'm interested in the idea of gritty playing using BoL/EW but, with the 2d6 and careers system, it begins to limit how one character will differ from another.

With that in mind, you might want to consider something along the lines of my house rules for specialisation. I posted a thread a while back with some options I use. Here's the link for those that haven't read it before...https://championsoflemuria.boardhost.com/viewtopic.php?pid=2067#p2067

There were Boons in play, both from the standard EW list - Detect Deception and Athletic (my PC has a health regime including gym work, running, and swimming - mainly to tire himself out so he sleeps at night, rather than staring at the ceiling wondering where his life went). 

It's a game where there is unlikely to be any combat - at most a punch or two - and the PC is unlikely to be going undercover or involved in a gunfight. It's mainly going over old box files of paper records and talking to anyone involved (witnesses, cops, criminals) who is still alive. Therefore some of the more mundane Boons and Flaws in the core EW book provide what we need. It's a very 'real world' setting - and also a 1 GM - 1 Player game. Also, it's set in the UK, where most criminals don't have access to that many guns and don't know how to use them, and the cops are trained and have access to modern pistols and even SMGs if required.

However, in a game with more accent on current crimes, especially anything to do with gangs and with a 'slam-bang' tv cop show style, then I'd think a look at the EW version of Dogs of War might be useful. Also, obviously, a game set in the US for example - where gun crime is more of an issue - would require a different approach. All US cops receive firearms training (I think), while in the Met it's 1 in 3, and most of those don't carry a weapon every day. Other UK police forces have a lower ratio of firearms trained officers. In a setting where gunplay and violence has a greater emphasis, I can see your ideas on specialisations would be a useful addition.

Also, you could adapt your specialisations to differentiate between different aspects of investigation - interrogation techniques, read body language, IT skills (retrieval of deleted data, etc.), empathy....
 

Last edited by Gruntfuttock (2/18/2021 10:41 am)


My real name is Steve Hall
     Thread Starter
 

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