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General discussion » Calling CaptAdventure! » Yesterday 6:11 pm

Pit Fighter
Replies: 8

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From a fantasy perspective, the Witcher setting sounds about appropriate with just the addition of firearms to get up to the 17th century from the more default 15th one it has.

General rules (Mythic) » Increasing Hero Points permanently after character creation? » 3/25/2024 5:15 pm

Pit Fighter
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Thanks!  For some reason, I had it in my head that the Marked by the Gods boon increased you from 5 to 6 instead of the more general +1 Hero Point.

General rules (Mythic) » Spending Advancement Points on Followers » 3/23/2024 3:44 pm

Pit Fighter
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Dr. Magister wrote:

My understanding has always been that 1 AP bought you 10 LB worth of rabble, rather than 10 rabble with 1 LB, necessarily. So you could get 5 with 2 LB, or 3 with 3 LB instead.

I think that's a great houserule and one that I hadn't thought of but will use myself if I ever get a campaign going.  I think the rules specify 10 rabble with 1 LB each if I'm not mistaken.

General rules (Mythic) » Do weapon and armor proficiencies belong in BoL games? » 3/22/2024 2:28 pm

Pit Fighter
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Fair enough and I appreciate the candid responses.

Greetings, this is where we meet. » Hello » 3/22/2024 10:07 am

Pit Fighter
Replies: 3

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If it makes you feel any better, my last blog post was only a couple of months after yours but it wasn't BoL related as I only recently discovered the game.  Welcome!

General rules (Mythic) » Do weapon and armor proficiencies belong in BoL games? » 3/22/2024 4:30 am

Pit Fighter
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For what it's worth, I think the rules light nature of BoL is one of its strong points hence why I asked if some of the various dervied games and settings added ingredients like proficiencies that ended up messing up the secret sauce.   Just to be clear, I'm not referring to individual proficiences but rather broad categories like light, medium, and heavy armor and/or handheld(or light), one handed, and two handed weapons whether as boons or even related to careers.

General rules (Mythic) » Do weapon and armor proficiencies belong in BoL games? » 3/21/2024 5:31 pm

Pit Fighter
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The subject pretty says it all.  I'm admittedly not particularly knowledgeable about weapon and armor proficiencies in BoL versions and BoL derived games other than knowing that H+I has armor proficiences but I'm not sure if any others do.  Is H+I the "crunchiest" BoL game and do you feel it's ok there as presented?  What about adding it to BoL Mythic?   Obviously it's subjective but I figured I'd ask as BoL is a pretty tight and trim ruleset so there may be strong feelings about complicating it somewhat with the addition of broad categories of weapon and armor gained with certain careers as the standing for classes.  Thoughts?

Lemurian links » The future of BoL » 3/20/2024 6:22 am

Pit Fighter
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The GIT! wrote:

@Pit Fighter
Please don't take this the wrong way, and I fully realise your question was directed to Simon, but I am interested to know if you think Mythic BoL is significantly different and/or more complex than Legendary BoL?

FWIW, I feel that the rules are very much the same, with some additional optional rules (such as mass warfare, ship combat) that can add more detail to a game, but can just as easily be ignored for a more narrative-based solution. The only thing I found a little more difficult to get used to is the new Initiative mechanic but, once I used it with my game group, I found it added significant choice for group tactics and dynamics.

One thing I like about all iterations of BoL is the ease with which you can use different components from different versions. Honor + Intrigue, for example, keeps Brawl as a separate combat stat rather than adding Initiative as a stat as this works much better for the swashbuckling rules the game adds.

I don't have alot of the iterations and spin offs of BoL so I can't really comment because I don't actually know (hence the question).  No offense taken and I have no issues with anyone else answering either but was specifically curious from veteran game design(er) perspective as to SImon's thoughts.   There's obviously a big difference between the original free version all the way to Everywhen/S&S and H+I in terms of complexity and systems added and I was curious as to if any of them cross firmly out of what might be considered rules light.  I've played games across the spectrum from rules light to very crunchy and appreciate the various categories for their strengths and what they offer.  About the only type of games that don't appeal to me are the very, very stripped down games that fit on 1-4 pages as well as narrative/story games that don't have a traditional structure and roles (players/gm).
 

Lands of Lemuria » What IRL time period equivalent do you set your BoL games in? » 3/20/2024 2:59 am

Pit Fighter
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The GIT! wrote:

I've always wanted to run a Heroes of Hellas game as well; I do have a love for anything to do with Greek mythology. Another setting I really want to use with BoL is Legends of Steel. I love the setting and was thinking of running something akin to Game of Thrones and/or The First Law trilogy in style, and bring in the Sulanese Empire, which is only hinted at on the map of Erisa.
You can find the pdf at https://preview.drivethrurpg.com/en/product/81748/Legends-of-Steel--Barbarians-of-Lemuria-Edition and the hardcover at https://www.lulu.com/shop/jeff-mejia-and-simon-washbourne/legends-of-steel-barbarians-of-lemuria-edition/hardcover/product-6032233.html?page=1&pageSize=4.

I don't know if it's just me but I don't see the usual drivethrurpg preview look enabled for it but appreciate the link.  The comments/reviews seem positive. Is it for the current mythic version of the game or the older (legendary?) one?

Lemurian links » The future of BoL » 3/17/2024 5:08 pm

Pit Fighter
Replies: 22

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@SimonW
I don't know if this thread is appropriate to ask this question but I don't know of any other than is more and that I wouldn't necro'ing after years of dormancy.   Do you consider the current/upcoming version of Champions of Lemuria to be rules light still overall as well as compared with your original first published version?  I'm curious as to your thoughts on this and whether being rules light was a significant design goal with each subsequent edition/version.  Adding backstory, sample characters, art, and setting info obviously doesn't increase the underlying core mechanics (though it does dramatically increase page count) so I wouldn't necessarily factor those thing in personally so I guess it's more of a question regarding the additional systems and details you've added over the years.  

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