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Weird lands and forgotten islands » Fading Suns » 11/17/2020 10:10 am

gnombient
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The GIT! wrote:

BTW - thanks for sharing the Fading Suns hack. It looks really nice and I will read it in more detail tonight. I did notice during my speed-through of the document that section "2.8 Healing" has nothing in it. Do the healing rules follow basic BoL Mythic rules or will there be slight changes for the FS setting?

Ah yes, good catch!  Too many holes yet to patch in my draft.  It more or less follows Mythic rules, I was going to include it in the rules for player reference (most folks in my group don't own any RPG rulebooks at all, let alone BoL ones!)

Re: Carpathia, thanks for the vote of confidence -- one way or another, my current rules will be coming soon!
 

Weird lands and forgotten islands » Fading Suns » 11/16/2020 8:34 am

gnombient
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Yes, it's still around. For various reasons, I've pretty much given up on publishing it as a "proper" game, so I figure I may as well make available what I've done!

Weird lands and forgotten islands » Fading Suns » 11/15/2020 5:12 pm

gnombient
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Finally got around to posting the recent, mostly-complete draft of my BoL Fading Suns hack.  FS is one of my favorite published settings, but the rules always left me lukewarm.  This hack is based on my Carpathia rules (which I'll also be posting soon), with a lot of stuff adapted from the 2nd edition Fading Suns books.  Enjoy!

Announce your pbp games here » Roll20 Advice? » 8/17/2020 8:15 am

gnombient
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I've been running BoL-powered games on Roll20 for a couple years now.  The games I run are generally "theater of the mind" with rough sketches as needed (to show positioning, movement, etc.), so I never bothered to learn any of the battlemat features of the VTT.  We also don't use any official character sheets, so I have no experience with the related bells and whistles.  That said...

Pros: It works fine as a glorified whiteboard and, as OP suggests, a convenient library for images & handouts.  The dice roller is good, macros for bonus and penalty dice are easy to set up and display on screen.  I played around a bit with the sounds, which was fun for a little bit but ultimately not that useful.

Cons: The audio/video chat component is pretty weak, especially with more than 4 participants.  It's easy though to use R20 for the VTT and do chat through Hangouts, Zoom, Discord, etc. (we use Hangouts, works great!)
 

General discussion » What RPG(s) are you playing/running/planning? » 6/20/2020 12:32 pm

gnombient
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I've been running a White Box D&D game for a while online.  Feeling pretty "meh" about D&D and am ready for a change of pace.  Now I'm prepping a Barbarians of the Void/'not-Traveller" game, and working on a reskin of G-Man's "Crimson Shoals" as a sci-fi adventure.  The PCs ship is damaged in jumpspace, comes out into normal space to find the pirate ship anchored to the "Stygian" ship in the process of salvage/plunder.  The dead king's ship is ancient, drifting, and has been affected by strange cosmic rays, which caused the ship's lower-tier AI to mutate/advance and the dead king to be revived.  In addition to dealing with the Stygian ship's challenges and the pirates, the PCs must race against the clock to salvage the parts they need to save their own bacon.  The giant octopus in the Stygian hold is now a "void kraken" inhabiting the dark between the stars.  Should be fun!

EDIT to update: Change of plans... Looks like I'll be running BoL Fading Suns this coming Friday for my old group.  The new group wants some FS adventure too, so I'll most likely start them elsewhere in the Empire and use the above "Crimson Shoals" adventure to get them going. 

Everywhen rpg rules and gaming » EYES ONLY: espionage action with Everywhen » 9/17/2019 7:44 am

gnombient
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Wow, thanks!  Your write-up is very helpful.  I really like the way you added the civilian career as part of their cover.  Let me digest all this and I'll post again soon.

Everywhen rpg rules and gaming » EYES ONLY: espionage action with Everywhen » 9/16/2019 12:42 pm

gnombient
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The last espionage game I ran (a few years ago now) was a mishmash of BoL, Blades in the Dark, and Classic Traveller rules.  My current Everywhen "not-Traveller" game has taken an espionage twist, so I find myself again asking: "how can I hack Everywhen into the espionage RPG of my dreams?"

Thankfully, the answer is that it's already mostly-there.  In addition to the tweaking of careers/specializations, traits, etc., I find myself thinking about stuff like cover identities and asset networks.  Borrowing ideas from DoW, Night's Black Agents, and Blades in the Dark, I've been tinkering with this:

Prior to the start of each mission, each Agent gets a number of Mission Points which he/she immediately allocate among three areas: Cover, Network, and Logistics.  During the mission, MPs can be spent at appropriate times for specific effects.  At the end of the mission, unused MPs are discarded.

Cover: The depth and breadth of a character's operational cover/legend.  Spend 1 point to negate a Suspicion clock advancement (I.e. when you do or say something that endangers your cover)

Network: The informal web of contacts, informants, allies, etc. known to an Agent.  Spend 1 point to have a specific contact in the region/city where you're operating ("I worked with this guy years ago, I'll look him up")

Logistics: The intuition, care, and foresight with which the Agent prepared for the mission.  Spend 1 point to describe a preparation you made beforehand (which may require additional roleplaying to determine the effectiveness of said preparation) or piece of specialized spy equipment you happened to bring along. 

I don't know yet how many MPs should be assigned per character per mission. 

Any thoughts or suggestions?

(edited for formatting)

General discussion » What RPG(s) are you playing/running/planning? » 9/16/2019 12:22 pm

gnombient
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Gruntfuttock wrote:

Apparently there are plans to update Dogs of W.A. R. as an Everywhen supplement, although there are a few ahead of it in the queue. However, just using the core EW book I ran a very successful 1960s spy game.

When you ran your 60s spy game, what did you use for careers/specializations?  The list from DoW?  I'm tinkering with specializations (among other things) for an Everywhen espionage game, curious to see what you did.  Did you come up with any other houserules for spy stuff?  Hmm, maybe we should just start another thread about this...
 

General discussion » What RPG(s) are you playing/running/planning? » 9/16/2019 8:08 am

gnombient
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Recently started an Everywhen "not-Traveller" campaign for a couple friends online.  I foresee lots of detective work, espionage, and intrigue happening as this group of characters pursue their ends. 

General rules (Mythic) » First session of Mythic Edition feedback and questions » 7/09/2019 6:17 am

gnombient
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Sounds like a great time, glad your group had fun with BoL!  Others have made good points regarding your questions, but here's my take:

1. Rabble Slayer: I'm actually not a huge fan of RS, and don't use Rabble very much in my games -- most "mooks" are Toughs, with only the lowest, most useless being Rabble.  That said, GF's advice is spot-on.

2. Beast Friend: I wouldn't allow it in situation like the one you described, where the enraged beast is already attacking -- pacifying it would require magic or alchemy.  However, if the animal is hostile and threatening (I.e., a standing and roaring bear), Beast Friend could be used to try to sway the animal from Hostile to Neutral.

3. Hero Points: No limit on the number used, except Luck of the Gods (per the rules) 

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