Weird lands and forgotten islands » Barbarians of the Void » 10/18/2014 1:35 am |
Sounds very close to what I have in mind! Good luck on that, you have your work cout out for you. :-) I plan to use a mix of Traveller, Stars Without Numbers and Hulks&Horrors Planet/System generation to populate the sectors. Writing it up on my own without such aid seems like a daunting task.
Weird lands and forgotten islands » Barbarians of the Void » 10/16/2014 2:54 am |
Had another read through and there is a lot I like. Well thought out and well written to boot.
Some stuff I have been thinking about:
Will add the carrers Scientist/Genius Dilettante/Noble Drifter/Beggar Hunter/Scout and need to think up some Boons / Flaws that would be fitting for these careers as well.
Propably will create some Boon/Flaw Background packages. Like "Spacer" "Heavy G Worlder" "Toxic Atmosphere Worlder" etc. as generic background packages.
Need more Cyberware ;-) Since characters do not really handle money in any practical sense cyberwear as gear would not make much sense as in other games would it? The player would just need to do some lucky rolls to get all cybered up if it was gear only, there would be no progression. I usually prefer Cyberware as gear and not as boon, that is why I am asking primarily, you all have propbaly more experience with BoL then I do :-)
I thank you for your examples for the PSI abillities, magic is the hardest part to adjudicate in BoL for me.
After some thinking I would structure it differently though. PSI talent can do all of the of PSI areas like a mage could. A boon would give a bonus to a specific area then. But I guess this is really purely a matter of taste.
I have not read the latest rules iteration of BoL yet, but I gather the way damage is done is calculated differently in the newest version? I think that could be useful to implement.
Finally I would also suggest to use the 2D10 vs 12 Variant from Honor+Intrigue. I think that the higher range and that it is harder to get autosuccesses would benefit a Sci Fi Campaign with a more "Realisitc" tone.
Weird lands and forgotten islands » Barbarians of the Void » 10/14/2014 12:30 pm |
Very interesting. Well for me Alien Isolation is to blame, I just love the way the ships and station look in that game and it is so close to the alien movie.
I also like the Idea of a humans only SciFi. Everything a bit simpler, FTL Travel in suspension/cryosleep etc. No lasers or blasters, just good old fashioned projectiles. Add in a dose of Blade Runner, stir to serve ;-) Not sure how I will handle space battles yet though. And its just an idea at the moment.
Weird lands and forgotten islands » Barbarians of the Void » 10/14/2014 6:36 am |
Hi nerosfiddle and the rest,
I appreciate what you have doneso much! It has saved me a lot of work. Still, just a tiny bit sad someone beat me to the punch for BoL ;-)
I am thinking about adapting the basic framework to a more 70s/80s Sci Fi akin to the original Alien movie, 2001 and Outland. Really bang up job you did.