| Cryptic writings of Lemuria » I Remember Lemuria » 9/08/2024 3:40 pm |
CaptAdventure wrote:
I'll be curious to see how THAT plays out.
Oh, I shouldn't say too much, but it's got something to do with the First Age of Man, forgotten gods, and the reasons why Nemmereth can be both a God and a Dark God at the same time. Half of it will probably never be explicitly detailed in the campaign, but rest assured I think about it.
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| Cryptic writings of Lemuria » I Remember Lemuria » 9/08/2024 6:50 am |
I've been remiss! It's been a week, and I never circled back here to tell y'all about Chapter 2 of Lair of the Clockwork God, The Little Kingdom. It was a small group, in particular the two heavies (Cownann and Enhur) couldn't make it, but they managed to advance things quite a bit.
When last we left, Our Heroes had discovered that the rear wall of the "Haunted Canyon" was a fake, and that approximately fifty yards of additional canyon were camouflaged behind that wall. The waterfall was fed by a sluice, with water channeled in from the left and right, and the whole thing was covered by an artificial canopy to prevent detection.
It was easy enough to pry open the canopy, cross the water trough running along the edge of the canyon, and climb down into the hidden compound. Behind the wall, the canyon was filled with a riot of structures - several buildings and awnings on the ground, caves dug into the cliff walls, and a maze of catwalks, hoists, rigging, and a complex network of wires filling the space above them. Moving about, apparently each tending to their own private business, were countless odd devices, each unique, and few in any way humanoid. Some are boxy with multiple legs, others look spider-like, some have wheels or treads, all have some sort of arm or arms with various tools at the ends. They're working on crafts, tending to fires, climbing the walls or through the chaos of rigging. They don't seem to pay much mind to the outsiders.
The group was smart enough not to try to mess with anything while they looked around. Entering the main building, they found what looked like a residence, well-furnished in a Satarlan fashion, extending back into the cliff face via an excavated cave. Back further, they can see what look like libraries and workrooms, but right at the cave entrance is a trophy room containing awards, medals, and busts of Satarlan nobles from three to four generations ago, as well as a bust of an old man, labeled "Ooryphas the Master."Â
| Cryptic writings of Lemuria » I Remember Lemuria » 8/07/2024 3:58 pm |
You'll likely know more about what's going on with the clockworks soon enough! But I'm glad you're having fun, and I'm pretty sure you're right about there being players who haven't cracked the rulebook, but such has always been my lot, so I've grown to tolerate it. I just hope not to bore you and the other veterans too much with my periodic rules exposition.Â
| Cryptic writings of Lemuria » I Remember Lemuria » 8/06/2024 1:35 pm |
We had another session last Sunday, the first part of a little something I'm calling "The Lair of the Clockwork God." Trekking across the plains north of the Kasht swamp, our band of escaped prisoners encountered a village, nearly empty, surrounded by untended farms with withered crops. The villagers believed that a haunted canyon upstream from the village was responsible for their sickness and poor crops; it had been an evil place for decades, but recently things had gotten much worse. They believed that a dark god must have awoken there, and its curse was flowing out downstream.
With a little persuading (and an uncut diamond the size of a robin's egg that a foolhardy villager found in the canyon), the group headed into the canyon to check it out, only to discover a group of Bloodless skeleton warriors! A fight broke out, of course, and it was discovered, when one of the skeletons was destroyed, that they were actually elaborate clockworks of some sort, though far beyond the capabilities of anything any of them had heard of.
Once the group knew what they were dealing with, they gained confidence and turned the tide of the battle fairly quickly. Once the skeletons were dispatched, they began to search the canyon for any hidden caves or doors, but instead they discovered something extraordinary - the entire back wall of the canyon was artificial, with the waterfall diverted to come out at the top, and approximately another 150 feet of canyon was covered under a camouflage canopy. I gave them their obvious options for getting inside - they could continue to search the canyon wall in hopes of finding a doorway of some sort, they could try to go upstream through the sluice that feeds the waterfall, or they could probably tear a hole in the canopy - and then we broke for the evening.
I feel I'm starting to get the rhythms of this game better. The big thing I learned this time is that, for lower-powered opponents, armor has a huge effect on their viability. The "skelet
| Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Watchdogs of Killcade (BoL supers) » 8/03/2024 1:15 pm |
I really like the 4x4x4x4 solution you worked out there - very elegant! And splitting Brawl and Melee makes a lot of sense for a superheroes game.
Dammit, this is gonna turn into another thing I want to run someday, isn't it? Well, it needs to get in line behind Everywhen Traveller Milieu Zero and a couple other things on my shortlist.
| Cryptic writings of Lemuria » I Remember Lemuria » 7/11/2024 5:57 pm |
I will say, from my end, things seemed to be going a mile a minute, but in a good way. This session, once they managed to maneuver to a point where an escape was actually feasible, took off like a rocket and didn't stop. I was very happy with the results. Even dealing with Kathulos having to improvise a few spells on the fly (thanks to the players' better-than-expected performance) didn't eat up too much time. I really like this system...
| General rules (Mythic/+) » Player Agency of Lemuria » 6/16/2024 4:55 am |
I've been working with the magic system lately, both to help generate a PC and for... my own purposes, and I'm really liking the unique way that BoL bakes-in incentive for players to drive the narrative of a campaign. Requirements like "Special Item," "Special Knowledge," or "Permanent Focus" allow the players to suggest things like, "I'd like to travel to Shamballah to have a special, rune-emblazoned bag commissioned to use when casting Conjure Item," or "Let's go delving in the ruins of Ygddar - perhaps we'll find the lost diaries of Torena the Sharp, mistress of the Demonic Blade, and I can learn her technique." Then the GM can play off that for the next story arc or so, and when it's done, bam! One of the Requirements for that spell is met for the rest of the campaign (as long as they can hold on to that bag). That's a significant Arcane Points savings!
Of course, there's also the same sorts of implied narrative permissions in Career advancement as well. Want to pick up a few ranks of Pirate? You better convince the GM to get the party on a boat for an arc or two.
This all is absolutely perfect for the way I want to run my campaign. I envision the arcs as each being the equivalent of a short story, published in a pulp weird adventure magazine. So once a story's over, we fade to black, and next session picks up somewhere else, sometime later. And I want the players to drive the where and why of that with their goals and whims; at the end of an arc, I want them to tell me where they're headed next, and why, and I'll use that to kick off the next arc.
It'd be even more perfect if the "stories" could be "published" out of order, but that would be some sort of tracking nightmare. I'm not that good a GM.
| Cryptic writings of Lemuria » I Remember Lemuria » 6/05/2024 2:36 am |
It's called the Action Economy, not Action Monopoly!
| Cryptic writings of Lemuria » I Remember Lemuria » 6/04/2024 1:13 pm |
It just seems a little weird that three different groups of Heroes go one after another before anyone on the other side gets a go - and with six PCs and somewhere in the neighborhood of thirty Hero Points floating around, it seems like its gonna be pretty common that someone has a Legendary or Mighty Success on Priority. So, I think that Legendary - Mighty - Villain - Success etc. will work a little better, and make Mighty+ Successes on Priority a bit more meaningful. Otherwise, given that y'all seem able to kick my NPCs' asses (at least in every other system) pretty freely despite what I do, I'm afraid combat will be over before the bad guys even have a chance.
If I'm wrong, it should become obvious pretty quickly, and we can change back.
| Cryptic writings of Lemuria » I Remember Lemuria » 6/03/2024 2:03 pm |
As a fan of the stranger ends of UFO literature, I had to name my first BoL campaign "I Remember Lemuria." I may even throw some Deros in there somewhere, eventually...
Anyway, we had our first session last night went... alright I suppose. There were some glitches - I had trouble keeping the Priorities straight, and had a hard time remembering to check in with some characters that were only peripherally involved in the fight. There was what I expect is the usual confusion about damage, recovery, and healing, which wasn't helped by the fact that we're just off of several years of exclusively Fate, which is much more gentle on a PC's health. So, the increased threat level kinda put a fright in folks. But overall, I think it went well.
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