Bizarre sketches and scribbles » Sky Ships of Satarla » 4/27/2014 3:05 pm |
Bizarre sketches and scribbles » Sky Ships of Satarla » 4/27/2014 3:04 pm |
Sky Ships of Satarla:
Bizarre sketches and scribbles » Inspiration scene: the tomb of Thulsa Doom » 4/27/2014 1:37 pm |
Bizarre sketches and scribbles » Character Sheet » 4/19/2014 2:17 am |
Nice. The images might be a little bit high in definition for the text to appear well on them, no?
I miss a northern barbarian somewhere in the images, even if I really like the desert riders there (even if they ride horses!). The armor guy looks more armoured than I was expecting as well. The rest is just great You need to add the text for hero points, lifeblood and the like, but in general the character sheet is really cool. Good job!
Boons & Flaws, Races & Careers » FATE Aspects in lieu of Boons/Flaws? » 4/17/2014 12:25 pm |
PD: I see that Simon can edit his messages. I still can't edit mine, though.
Boons & Flaws, Races & Careers » FATE Aspects in lieu of Boons/Flaws? » 4/17/2014 12:24 pm |
If you want to look at the latest incantation of FATE, FATE Core can be downloaded for whatever price you want (including zero) from Evil Hat's website.
I do like Aspects. I do not like much the other aspects of the FATE mechanics, though, since they detract from the basic engine that Aspects create. The rest of the FATE mecvhanics look more like a normal RPG system with difficulty numbers and the like and Feats and so on.
Aspects could be used in BoL, but it will look different as a game. Aspects tend to shine specially if they are not totally black and white but grey in their design, and characters in S&S tend to be as black and as white as you can possible get. The mechanics can still work, but it would create another subgame inside the mechanics and will not be BoL anymore but a FATE- BoL crissover. The grreatness of BoL is precisely its simplicity and centering in the cheesy kind of adventures it is designed to play: rules lite, action packed and heroes against impossible odds. THe FATE systems are also designed to play cheesy over the toip adventures, but they look different. More flashy and posse than raw power. More errol flynn than Conan, if you want. At least to me.
They can be mixed, but the result is unlikely to be as elegant as BoL or the basic Aspects mechanic.
Cheers,
Xavi
Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » [DoW] Captain America Inspiration » 4/13/2014 7:16 am |
I suppose you do not count Thor 2 as a marvel movie, then
Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Heroes of Hellas » 4/10/2014 4:01 am |
It is a matter of preference in the end. I prefer to even solve a BATTLE lasting hours with a single roll, if ther eis a roll at all. I generally do not go to such extremes, but a single roll or 2 rolls to solve a whole combat is fairly common in my gaming groups. The reason is because as you say there are so many variables that in the end it is impossible to model well. You prefer more complex systems to model the same scenes. A matter of preference. None of those systems is perfect, but I feel more comfortable with a higher level of abstraction here while I guess you enjoy the grittiness of detail. Nice debate
Cheers,
Xavi
Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Heroes of Hellas » 4/10/2014 3:26 am |
(I hate how this forum does not allow edits).
In general, the more complex = better simuulation of reality is a statement that is highly debatable. I used to be pro-complexity, but experience (reenactment, weapons training, talking to people that really know about combat due to their professions...) has shown me that they are not necessarily better simulations AND that they can detract a lot from the real macro-performance of combat. So my belief that complexity = better simulation crumbled to dust quite a while ago.
Xavi
Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Heroes of Hellas » 4/10/2014 3:19 am |
Are you aware this is a non sequitur? You can have deadly steel gashes with extremely simple rules