The Champions of Lemuria meet here.

You are not logged in. Would you like to login or register?

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » New Honor + Intrigue Product: Intriguing Options » 7/12/2022 10:25 pm

BASHMAN
Replies: 0

Go to post

We've completed Intriguing Options Volume 1: Rules + Story. This volume focuses on giving your rules and story options for the base Honor + Intrigue game. Future volumes will help you take your game to the stars or into the realms of high fantasy. But to find out more specifics, click the link.

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Honor + Intrigue Campaign: 1666 » 9/13/2019 11:00 am

BASHMAN
Replies: 16

Go to post

And now that the story-arc has come to an end, I can post what has been happening in the campaign. I decided to adapt another classic DnD module: =18pxAgainst the Cult of the Reptile GodFor the next leg of the campaign, the PCs have been asked to accompany le Compte de la Ferr, aka Athos, who is his majesty’s ambassador, on a trip to a number of countries. This trip will function not only as official diplomatic business for the state but also as a “Grand Tour” for the NPCs Athena (Athos’ daughter and paramour of Girard) and Portia (Porthos’s daughter and paramour of Angus). My plan was to base (loosely) the various adventures that would take place over this leg of the campaign on the series “An Ambassador’s Tales” written for Flashing Blades, but in between each, I would run some other adventure as well. The first such adventure is a loose adaptation of the AD&D adventure “Against the Cult of the Reptile God”. I changed the village of Orlane to "le Ville d'Orleans", and made a number of other changes as well. Before leaving to embark on their journey, Angus was called to meet privately with Baron Porthos who wanted to make sure that Angus would “make an honest woman of her” or step aside. He offered him either a gold ring or a bag of gold coins. Angus could either take the coins so that Portia could find a suitable husband on this journey, or he could opt to become the suitable husband himself-- but he does not want his daughter’s affections to be trifled with. Angus tossed the bag of coins back to Porthos and opted to take the ring! So at some point on the journey, it seems that there might be a possible engagement. Stanislaus’ employer, Karolina has also been invited to be part of the Grand Tour (she is very good friends with Baron Porthos who has asked her to keep an eye on Portia as well) so Stanislaus has a reason to accompany the group as well in his capacity as Karolina’s b

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Honor + Intrigue Campaign: 1666 » 7/12/2019 1:48 pm

BASHMAN
Replies: 16

Go to post

So we have had another session since these events, and I plan to run another tonight. I've been keeping a journal of how things have transpired, but I want to wait till that adventure is concluded before I post it. Meanwhile, I will post some pictures from last session. This first one is from a bandit attack. All of the PCs have dismounted in this photo (except Stanislaus who has his own unique mounted mini), but as you can see if you look closely at the horses on the right, you might notice a clear plastic "pocket" on the side of the horse. Those pockets are what I use for when a character is mounted. Simply slide their standee into the pocket and their miniature is now mounted on the horse! And this one is from when most of the party entered a tavern and hijinx ensued.[img]https://lh3.googleusercontent.com/VPBZn_snrpsNieQRd2o64kBh1AeIOhB82YwqmrLnhiTa4__axcW-i6lPq4CCjcEvXdHEiFLEjkr7imOzZ_09Y2NTwz2Lvu02o_UTbt2AA5UZFfyRPrRZQjXQt-mlvX36iR82OxEPzXl5s7CoRlh__6Q2CU8B_J3ZpjOYnxvvzBKxgE25MWAfBZvQtP2ACQRM5sy0AP5mweCr9mm-7iv-vod63ZEkg_OuOaF6F-P88G_pcZb66XGnoC6Z6oN8L_YQM0a3uGR92Q09VovmmxtiJpYtJUKhpUhSGc-YIrDi8UdiY4l6x5dURFHyA2P668kBjD8D9QKtxLt1m3HZjsSVTMqS_cA0GQ2x6zWoL2wID2dIQMWiwhdWYfFeireQDkX2R_P6rf7b_mLXaaWhQPLrHImm4MBcr8SAE_TX1c7KqlhsB7Y6eVjp0OuIFGUwDfw

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Honor + Intrigue Campaign: 1666 » 6/24/2019 3:01 pm

BASHMAN
Replies: 16

Go to post

Le Compt declared his innocence, that he was not the Hooded Man, but merely accepted the money offered by the Hooded Man and followed his instructions to use this money to acquire the position of Compt du Mornay. He swore he did not know where the gold was coming from, assuming it was related to "buying low and selling high" with the coffee caravan between Bordeaux and Paris (this was actually only used to launder the counterfeit* coins). He did not know the true identity of the Hooded Man, only that all the other men involved seemed afraid of him. 

While it was never absolutely proven who the Hooded Man was, there is one conspicuous fact. Among the people who disappeared after the sailing of the Vengeful Harpy (Saberface's ship) was included Signeur Remy du Fontaine, the bully who tried to beat Dupris with his cane after he had spilled a drink on him (which resulted in a confrontation with Alec). This happened at the same party where the Chevalier was seeking help from Porthos to join the Society of the Crimson Plume which snubbed him for being too poor. 

Unfortunately, the PCs had no way to know where Saberface was going to sail to (along with most of the stolen gold). But someday, and soon, they will probably cross paths again... 

*The gold was real, but they were not actually minted by the royal mint, making them non-legal tender.

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Honor + Intrigue Campaign: 1666 » 6/24/2019 2:58 pm

BASHMAN
Replies: 16

Go to post

The next session, our heroes emerged from the cave with the light of the sun and milder weather, but knowing that their adversaries had thus far evaded justice. With enough clothing and food, the PCs treked with the weakened prisoners to the relative safety of town. 

They met with "The Black Princess"who commented that it was "such a shame that none of the prisoners survived", and mentioned in passing that the shipping insurance company will be "most put out". None of the PCs tried to disagree with her on this point. She then incidentally handed over travel documents (which just happened to be enough for each prisoner) to Ariel who saw to their safe return home (her player couldn't make this session so this was the reason why). 

The Black Princess then asked the PCs to posit their theories as to who "The Hooded Man" likely was, and most concluded that it was the Chevalier Thenardier on account of his sudden rise to riches and his conflicting accounts as to where his money came from. This was enough to convince her that the Compt du Mornay needed to at least be questioned and ordered the PCs to bring him to see her, and that if he resisted, that they could use force. Stanislaus also made an offer that "someday I would like to have coffee with you, milady" to her, which caused her to raise her one visible eyebrow and reply "perhaps some other time..."

[color=#141414]As they were leaving the tavern, they ran into (literally) Seargent Gaspar who told them that some of his men at the military checkpoint complained to him that the Compt and a retinue of men had just hurredly passed the checkpoint in the middle of the night on their way to the city of Bordeaux, where they mentioned they had to be aboard the Vengeful Harpy to sail with the tide. This led the PCs to race to the docks where they spoke to the harbormaster who told them that the ship in question had left hours ago... but that a mere hour

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Honor + Intrigue Campaign: 1666 » 6/24/2019 2:57 pm

BASHMAN
Replies: 16

Go to post

Our party split up again, this time with Angus and Stanislaus searching for the Swede. Their search brought them to a set of branching tunnels where they saw three fuses burning down 3 different directions! With only 2 of them to give chase, they really had to hustle but managed to cut the fuses before they reached the end.

Reconvening at the fork in the tunnels, Ariel found a secret passage behind some false barrels. This was the escape route that the Swede and his followers took. Ariel's claustrophobia prevented her from following the small tunnel and instead chose to see what the fuss was leading to (her torch went out just as she walked into a room full of barrels of black powder). She chose not to light it again given the circumstances. 

The other PCs followed the tunnel and found a ladder. They climbed up and up until they found a ledge near a waterfall. A rope bridge hung from the cliff, half burned, leaving a 100' drop. The Swede had gotten away.

The party chose to try to sleep in the cave and wait till dawn (and hopefully a break in the snowstorm) to return to town.  

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Honor + Intrigue Campaign: 1666 » 6/24/2019 2:55 pm

BASHMAN
Replies: 16

Go to post

When we continued, the PCs managed to kick the bomb back just in time to avoid it exploding against them and managed to take out most of the guards simultaneously. After the combat, the party split with some PCs continuing to try and communicate with the prisoners while Angus sprinted after LeBeuf and proceeded to get lost in the honeycomb of tunnels. Angus emerged into an area that was blazingly hot where several forgers were chained to anvils and there was a crucible full of molten gold that was being struck into coins by the forgers. These forgers were overseen by three guards and Saberface, who is also in league with the bandits. Angus was feeling weak from the intense heat of the room (he has the "Feels the Heat" flaw, giving him a Penalty Die on all rolls in such conditions). 

[color=#141414]At this point, some of the other players were getting agitated that Angus ran off to do a solo-adventure while the rest of them were doing the responsible (but less fun) thing to help the prisoners get to safety and shelter and find out where Gerhardt went. While it would have perhaps made for a pretty epic-and-cool fight scene, especially because Angus was outnumbered and with a handicap caused by the intense heat, I erred on the si

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » New Honor + Intrigue Product: The Duelist's Guide! » 5/23/2019 10:07 pm

BASHMAN
Replies: 4

Go to post

I can look into it. I wasn't sure it would be worthwhile for such a short booklet, but I guess people do it for adventure modules, so why not? 

Dicey Tales, Dogs of War, Honor + Intrigue, etc to be discussed here » Honor + Intrigue Campaign: 1666 » 5/01/2019 3:29 pm

BASHMAN
Replies: 16

Go to post

We began exactly as we left off last time. The PCs have surprise round against 4 slavers, two of whom have children at gunpoint in an effort to force their fathers to fight to the death for their amusement. Most of the PCs are also shaking with rage that will only ease when they finally kill one of the slavers.Scene 1 Cave Fight overview by epochrpg Julie managed to fall on one instantly without alerting the others, slicing him in the shoulder, but leaving him alive. Angus and Ali Funda employed some parkour on the rock face and stalagmites to behead a slaver each. The slavers standing atop the cage was shot by Girard, then falling to be impaled on a stalagmite below. Using his exceptional speed, Stanislaus crossed the entire chamber and slew a slaver before he could think to level his pistol. Ariel drew blood but did not snuff a slaver's life, her rage continues to simmer… The PCs managed to kill all four slavers before they had a chance to react, allowing them to rescue the captives. Evelyn was able to communicate (very poorly) with some of the captives (thanks to her years as an explorer in the past). They were able to find out how many other captives there are, and which of the slavers they most fear-- the Overseer. The PCs asked where they could find him and the captives pointed them towards a slanting corridor. Ali Funda examined them, seeing that many were sick with rheumatism, scurvy, and malnourishment.  Evelyn placed Dupris in charge of taking care of them till it was safer to leave. When he opened a barrel to look for food, a cloud of black powder wafted up (and towards the fire pit). With lightning speed, Julie used her cape to scoop it up before it set off a chain reaction! They also realized that the gangplank set up between the two cages could be used as a makeshift bridge to hel

General rules (Mythic) » Rally Intiative: A Hybrid of Individual Initiative and Side-Based » 4/27/2019 8:58 pm

BASHMAN
Replies: 0

Go to post

I have a large group (seven players) in my Honor + Intrigue campaign. One thing I like in Honor + Intrigue (and BoL, old school D&D) is rolling initiative each round-- it adds an element of unpredictability to combat-- but with so many players, having each person roll and doing a countdown each round was starting to take too long. 

Side-Based initiative (each side rolls a die and the winning side goes first) is *fast* but the problem is that it takes away the individualism from the players-- especially because in Honor + Intrigue, Initiative is 1d6+Savvy (in Everywhen 1d6+Initiative)-- and some fighting styles and Boons give a bonus to Initiative, while some things give penalties. This is also why I wouldn't employ the method used by Savage Worlds (it is a great method dealing everyone playing cards that are out on the table for all to see, but this is not as granular as I would like). 

Cyclical initiative (like in D&D 3, 4, and 5e) is slow in the first round, but easy to manage after that-- but a bit too predictable for me, and going first doesn't matter much after Round 1. 

So here is what I call "Rally Initiative" that I ended up using to great success last night: 

The PCs roll 1d6+Savvy as normal. Named villains also get an individual initiative roll (there won't even be one in most scenes). I then roll 1d10 for the other side (adding no bonuses). You can also let Pawns act on their own assigned initiative (Level 3 pawns go on 3, Level 2 pawns go on 2, etc. ) or fold them into the 1d10, up to you. Ties are resolved the way they usually are in Honor + Intrigue (wich whoever has the most ranks in the most relevant career to the scenario win ties, so sailors win ties on the deck of a ship, soldiers win ties in pitched battles out in the open, etc.). 
[color=#141414]The result is sometimes it ends up like Side-Based initiative. When the d10 rol

Board footera

 

Powered by Boardhost. Create a Free Forum