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General rules (Mythic) » Drunkard Flaw w/ Carouser Boon » 6/10/2019 7:25 pm |
I've just made an NPC and came across an interesting quirk. She's a minstrel/thief who likes her drink and is a real people person. I gave her Drunkard because it sounded fun and it fit her personality. Then I took Carouser because it also made sense for her character. But, here's where things got interesting (and a little confusing).
With Drunkard, when you have to do something important, you roll a d6, and if its a 1, you're drunk and have to be sobered up (side note - I think that's hilarious and would have a blast roleplaying this).
With Carouser, one of the benefits is you are resilient to the effects of alcohol. So, does this cancel out the 1 if you roll it? It says resilient, not immune. So maybe, if you roll a 1, you roll again, and have to get a second 1, to be drunk and worthless (or maybe it's 50/50).
Thoughts?
Everywhen rpg rules and gaming » Career Overlap Question » 5/21/2019 4:23 am |
That's what sounded right to me too, but I just wanted to make sure. Thanks!
Everywhen rpg rules and gaming » Career Overlap Question » 5/15/2019 3:19 pm |
I don't know if this has been previously asked or not, and I couldn't find it in the rulebook. If you have two Careers that both list a certain skill (say sleight-of-hand, for example), do you add your Career #s together, or just use the higher value only?
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