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Weird lands and forgotten islands » BoL Dragon Knights » 3/25/2015 2:52 pm |
Thank you.
The disadvantage of doing it like this is that you don't get complete stats for the dragon. The rules are supposed to represent that knight and dragon are pretty closely linked. The dragon isn't just a mount, it is a central part of the character.
Weird lands and forgotten islands » Firearms (Mythic) » 3/25/2015 2:38 pm |
Sorry to be so late to this discussion, but I'm still catching up on the forum.
A different idea would be to keep the standard damage formula for light, medium and heavy weapons. And in stead of adding anything to the total you could double the damage that penetrates armor. This way you keep the simple formula and don't have add anything to compensate for how melee weapons use STR. You also get the wide range of results you should get from gunshots: Heavy firearms are more powerful than light firearms, but you can still one-shot an unarmored tough with a light pistol if you are lucky.
Just an idea
Weird lands and forgotten islands » BoL Dragon Knights » 3/20/2015 3:50 am |
In the in greetings thread I mentioned that I’m working on converting my own setting/game to the BoL rules. And I figured that it might be interesting to hear what people more experienced with the BoL rules think about my efforts.
Some info about the setting: In ancient times some human families tamed dragons and started to use them as mounts. This gave rise to the Dragonblooded nobility and bonded dragons has ever since been the mark of noble blood. The goal of this setting is to have proper knights riding dragons, so jousting and lance combat should be central. This means that the dragons can’t be the huge, firebreathing monstrosities of D&D. I have never understood why dragons in these games bother with the useless human on its back, and have tried to make the knight relevant. In my setting dragons are “only” as big as warhorses and have scales, wings and deadly talons. Extremely deadly, but not the god-like monsters found in other fantasy games. It is a game about dragon riding knights, not dragons with a useless human strapped on their back.
Character generation: I want to use Mythic edition for the rules. In addition to attributes, combat abilities and careers a dragon knight is defined by his dragon. The dragon has four attributes: Head, Claws, Wings and Scales, and these are used while airborne. Head represents the dragon’s senses, skills and special powers, Claws is used for attacking, Wings represent speed and maneuverability and Scales represent armor and lifeblood. In addition there are different breeds of dragons like the firebreathing firewyrms, the aquatic seawyrms, the intelligent highwyrms and the huge greatwyrms. But that is for another post.
The things I’ve struggled the most with is defining careers. In this game every character is supposed to be a knight so careers have to represent different knightly roles. So far I’ve come up with the following list:
Alchemist – A knight dabbling in the science of alchemy.
Castellan – A lor
Greetings, this is where we meet. » Greetings, fellow Lemurian adventurers! » 3/19/2015 11:55 pm |
Hi people!
I'm a recent convert to Barbarians of Lemuria and got to play my first game last week-end. We used the rules for a Malazan-campaign and applying the rules to the setting was very easy.
Now I'm in the process of converting my own game/setting into BoL. It is a game called Drageridder (or Dragon Knight in english). The idea behind this setting can be summed up as "Pendragon with Dragons" or "Game of Thrones with...err... more dragons" . I used to run it under the excellent Mini Six engine, but I've found that BoL might be an even better fit. The only thing that stumps me at the moment is what I'm going to with careers when everybody is supposed to be a knight. I think the idea of specialits from Dogs of War is the most promising way forward at the moment.
Anyway, great to be here!
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