| Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » My Sort of Christmas Game » 1/06/2026 8:18 pm |
Holy mackerel, that is awesome.
| General discussion » Games in 2025 » 1/01/2026 7:57 am |
That is a pretty impressive number and array of games, thank you for sharing. I only slipped in about 12 games that were a hybridized BoL and S&S Codex. I have not gotten a chance to run the Space Pulp game yet, I have added to the idea though.
Happy Gaming in 2026 to everyone!
| Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » You can hedge your bet on a clean Corvette... » 11/07/2025 9:40 am |
| Everywhen Settings: Sword & Sorcery, Space Pulp, Pulse-Pounding Pulp+ » You can hedge your bet on a clean Corvette... » 11/07/2025 8:12 am |
Starting another rpg session, this one Space Pulp set in a mixture of Heavy Metal magazine/movie, Warhammer 40k-Rogue Trader (as in the original 40k, not the new rpg) and Star Wars 4&5 for vibes/imagery/basic setting. Players will be on a routine drop off on a backwater planet in which the mission is returning some ancient relics at a museum. In reality the museum is a chaos temple and the relics are part of a ritual to awaken a Chaos Power (Malal) as a powerful EMP strike on the spaceport neutralizes all spacecraft that landed legally at the port where they are supposed to. As rumors fly about a handful of spaceships capable of flight to escape the planet it is apparent that Chaos is beginning to warp things around the temple as secret cults reveal themselves. And then an ork pirate ship crashes into the planet trying to land.
| Weird lands and forgotten islands » Back to Barbarians of Lemuria - some different settings/campaigns » 10/24/2025 8:01 am |
That sounds like a great game ending and the failed roll, that was an epic moment obviously, because if she would have made the roll and taken out the party then new heroes would have had to rise to try to defeat an even more powerful sorceress. Thank you for sharing.
| General discussion » Interest in an even lighter version of the rules? » 10/17/2025 6:23 am |
Either absinthe or cranberry cider. Sometime there is a fungus among us. ![]()
| General discussion » Interest in an even lighter version of the rules? » 10/16/2025 9:25 am |
That is more of a question for Mr Washbourne as I am only familiar with v2 on and v2 only says:
=13px'Barbarians of Lemuria was designed and is © Simon Washbourne. Please make copies of this game and send it to whomever you wish as long as you make no changes to the text or the content and provided you leave all copyright information as it is and respect the author and artists of this free work.'
I do agree about the older version's layout and with le Grumph's art I find Legendary the most pleasing version and I bought a few extra copies of that to have around, although with the Everywhen S&S Codex and Mythic+ I am very comfortable with throwing in more than I would if running a D&D style game for some reason, which might just be my addled brain. Eerie demigods, losing popularity and sinking like falling stars ride in chariots pulled by axebeaks to dazzle the crowds and hunt their foes as rhino-men from another plane secretly hunt humans because they heard that on some worlds humans hunt the rhinoceros for its horn.
| General discussion » Interest in an even lighter version of the rules? » 10/15/2025 8:40 am |
Here is what I had in mind: A 2d6 system that is based on BoL yet is more vanilla at first. It is intended for casual play, easy to pickup for a one-off or mini campaign. At first the idea is that the player(s) are clearing out a small area (map is basically a letter sized piece of paper if tokens/miniatures are being used) in a timely manner-if the small foes are not vanquished bigger threats things start to arrive. As a variant there are no specific Lemurian trappings, yet those can easily be added. There is one career for each player and one trait to start, two traits if you play a non-human or want another trait as a human, yet then you get a flaw. More flaws can occur during play. The setting is more playfully eerie in look than as horrific as BoL can be.
It was just an idea and I can flesh it out for 2d6 or even BRP or just ignore it and focus on graphic novel work. At this particular point I am not worried about it, it was just a random idea.
| General discussion » Interest in an even lighter version of the rules? » 10/09/2025 7:20 am |
I just see it as a stepping stone into BoL/Everywhen. To introduce 2d6 gaming in a particular way. The foes would be fairly generic and could include Lemurian beings, that's the thing, it can grow into anything.
| General discussion » Interest in an even lighter version of the rules? » 10/08/2025 7:26 am |
SimonW wrote:
Warlord of Lemuria wrote:
I was thinking of a way to make it a small boxed set, like the beginner boxes for That Other Game. Although I, myself, like smaller box sets, although a map can fold...
If you can't convince Ludospherik my chances are less. However I can go without Lemuria as a setting, also.It needs Lemuria as the setting otherwise what's the point?
Confession time. I have run Barbarians of Lemuria for a LONG time. I have also never really used Lemuria myself. My settings are usually a mishmash of ideas, other settings and a few trappings from Lemuria. Any of the area specific Boons and Flaws are just presented with either another area or without a specific place name, just a rough idea of the equivalent. With this idea a specific setting is only lightly applied unless one wants to make a concrete place.