The Champions of Lemuria meet here.

You are not logged in. Would you like to login or register?

Blades, arrows and staves » Alternative to Lifeblood » 3/20/2014 4:52 pm

Murgh Bpurn
Replies: 22

Go to post

I'm not sure what options i have 'alreday', please expand.

Blades, arrows and staves » Alternative to Lifeblood » 3/20/2014 9:33 am

Murgh Bpurn
Replies: 22

Go to post

Xavi, I like the system, a lot. And I want to use that system for other non heroic settings....

Blades, arrows and staves » Alternative to Lifeblood » 3/18/2014 1:08 pm

Murgh Bpurn
Replies: 22

Go to post

Yeah, sorry for muddying the waters! I gave the example with melee weapons as they are consistent over all the different settings.

My friend and I are just not happy with a system that has you acting perfectly normally up to the point where you drop unconscious...

Blades, arrows and staves » Alternative to Lifeblood » 3/17/2014 9:32 am

Murgh Bpurn
Replies: 22

Go to post

Advantage is adding rather than replacing. Also whilst good for S&S / swashbuckling,  it's not so good for fire fights.

Blades, arrows and staves » Alternative to Lifeblood » 3/17/2014 4:23 am

Murgh Bpurn
Replies: 22

Go to post

Savage Worlds is often cited as a good 'Conan system' and it uses such a 'death spiral', so not sure if it's inappropriate for S&S...

Blades, arrows and staves » Alternative to Lifeblood » 3/17/2014 4:20 am

Murgh Bpurn
Replies: 22

Go to post

Nox wrote:

I think this would be well suited in a gritty dogs of war setting though  (happy)

 
Which is exactly what it's being used for!

I dont expect everyone to like it, nor use it there games. I'm just after feedback on the mechanics for those that might.

Blades, arrows and staves » Alternative to Lifeblood » 3/16/2014 7:13 am

Murgh Bpurn
Replies: 22

Go to post

I cross posted on G+, heres some concerns with my comments:

I have only posted my first thoughts with the main idea to be developed, so to answer your concerns:

This method won't work well with creatures that have more than one damage die.
Creatures with more than one damage dice would keep those multiple dice, they would inflict a wound dice for every multiple of toughness.

And what will you do with arcane power since this has to be kept track of too.
I have no issue with Arcane Power.

Another point why use a penalty die if damage isn't high enough? Why bringing this in? If you lose one point of lifeblood you won't get a penalty either.
and
I don't see the necessity in this. The stats are so low that it isn't hard to bookeep. It's not like throwing numbers in the hundreds or so.
It's not about booking keeping, it's the fact that from their full Lifeblood down to 1 Lifeblood there is consequence to the character.

And the character only dies if he takes an action. What if a player with 6 wound dice won't do anything, that means he won't die either...
What's the problem with this, dice rolls are only called for when something dramatic happens, if he's not under pressure / resting then he could be considered as being 'stable'. If he has to walk a mile with 6 wound dice, then that is dramatic and would require a roll.

btw, I realise that this won't suit everyone's play, if you like hit points, then stick with them!

Blades, arrows and staves » Alternative to Lifeblood » 3/16/2014 7:12 am

Murgh Bpurn
Replies: 22

Go to post

I was initially thinking that it would be a modifier, however I like your alternatives!

Blades, arrows and staves » Alternative to Lifeblood » 3/16/2014 12:45 am

Murgh Bpurn
Replies: 22

Go to post

A friend of mine doesn't like 'hit points' as a method of recording damage on a character, so I've come up with an alternative, feedback welcome.

If we look at melee weapons all weapons damages are 1 to 6  plus Strength

So for all starting characters their damage range is 0 to 9

If we gave characters a 'toughness' of 3 plus Strength then toughness for all starting characters would be 2 to 6.

If you hit and damage rolled (as normal) is above their toughness they receive a permanent penalty 'wound' dice, if damage is below toughness then they receive a temporary penalty 'distracted' dice (used once then disappears).

Wound penalty dice should be a different colour, if snake eyes come up on wound dice, the character is 'dying'.

Thoughts?

Board footera

 

Powered by Boardhost. Create a Free Forum