Champions of Lemuria

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2/23/2014 6:49 am  #1


Barbarians of HeroQuest

I make this list for S&G. I use Dragon Strike figures along with the HeroQuest set. I added the the Temptress and Succubus figures to make things more interesting (plus I have really good figures for them). This is about playing HeroQuest with Barbarians of Lemuria. This is not about making BoL play like HQ, but using the open-ended BoL rules to play HQ.

The Heroes:

The Barbarian
Attributes Combat Ability Other
Strength 3 Brawl 1 Lifeblood 15
Agility 1 Melee 2 Hero Points 5
Mind 0 Missile 0
Appeal 0 Defense 1

Career
Barbarian 2 Mercenary 1
Thief 1 Mariner 0

Armor: 2 (Battle Harness 1, Boots 1)
Weapons: Sword d6+3

Boons
Hard-to-Kill: +2 Lifeblood
Sword Fighter: Roll an extra die (dropping the lowest die) for all swords.

Flaws
Distrust of Sorcery: Roll an extra die (dropping the highest die) when dealing with Sorcerers or Alchemists.


The Dwarf
Attributes Combat Ability Other
Strength 2 Brawl 2 Lifeblood 12
Agility 1(0) Melee 2 Hero Points 5
Mind 1 Missile 0
Appeal 0 Defense 0

Career
Blacksmith 0 Soldier 2
Thief 2 Merchant 0

Armor: 4 (mail shirt 3, helm 1)
Weapons: Axe d6+2

Boons
Thieves Tools: Roll an extra die (dropping the lowest die) when attempting to pick locks or removing mechanical traps.
Axe Fighter: Roll an extra die (dropping the lowest die) for all axes.

Flaws
Hated of Orcs: When confronted with Orcs, must pass a Mind check or attack on sight.


The Elf
Attributes Combat Ability Other
Strength 0 Brawl 0 Lifeblood 11
Agility 2 Melee 1 Hero Points 5
Mind 1 Missile 1 Arcane Power 11
Appeal 1 Defense 2

Career
Hunter 2 Minstrel 1
Physician 0 Magician 1

Armor: 2 (bracers 1, boots 1)
Weapons: Sword d6, and Bow d6

Boons
Keen Hearing: Roll an extra die (dropping the lowest die) perceiving something with your hearing.


The Wizard
Attributes Combat Ability Other
Strength 0 Brawl 1 Lifeblood 8
Agility 1 Melee 1 Hero Points 5
Mind 3 Missile 1 1 Arcane Power 15
Appeal 0 Defense 1

Career
Magician 3 Scribe 1
Physician 0 Minstrel 0

Armor: 2 (bracers 1, boots 1)
Weapons: Sword d6+1, and Bow d6

Boons
Nose for Magic: Roll an extra die (dropping the lowest die) when trying to track or spot a Wizard, magic effect, or artifact.
Power of the Void: +2 Arcane Power

Flaws
Delicate: -2 Lifeblood


The Rogue
Attributes Combat Ability Other
Strength 0 Brawl 0 Lifeblood 10
Agility 3 Melee 1 Hero Points 5
Mind 1 Missile 1
Appeal 0 Defense 2

Career
Assassin 1 Beggar 0
Minstrel 0 Thief 3

Armor: 2 (bracers 1, boots 1)
Weapons: Dagger d3, and Crossbow d6+1

Boons
Thieves Tools: Roll an extra die (dropping the lowest die) when attempting to pick locks or removing mechanical traps.
Sneaky: Roll an extra die (dropping the lowest die) when stealth - hiding or moving quietly - is important.

Flaws
City Dweller: Roll an extra die (dropping the highest die) when is situations to do with outdoor survival.


The Temptress
Attributes Combat Ability Other
Strength -1 Brawl 0 Lifeblood 8
Agility 2 Melee 1 Hero Points 5
Mind 0 Missile 1
Appeal 3 Defense 2


Career
Assassin 1 Courtesan 2
Dancer 1 Noble 0

Armor: 0 (none)
Weapons: Dagger d3-1

Boons
Attractive: Roll an extra die (dropping the lowest die) is situations where good looks are important.
Carouser: Roll an extra die (dropping the lowest die) when gaining information, making contacts, acquire goods & services whilst in a tavern.
Dance of Distraction: When dancing, guards not engaged in combat must pass a Mind check or become distracted.

Flaws
Delicate: -2 Lifeblood
City Dweller: Roll an extra die (dropping the highest die) when is situations to do with outdoor survival.


The Monsters


Goblin Warrior
Attributes Combat Ability
Strength -1 Brawl -1
Agility 1 Melee 0
Mind 0 Missile 0
Appeal 0 Defense 1

Lifeblood: 2

Career
Barbarian 0 Thief 0

Armor: 0 (none)
Weapons: Club d6-2
Other: (none)


Skaven Ratman
Attributes Combat Ability
Strength 0 Brawl 0
Agility 2(1) Melee 0
Mind 0 Missile 0
Appeal 0 Defense 1

Lifeblood: 3

Career
Soldier 0 Thief 1

Armor: 3 (chain shirt)
Weapons: Sword d6
Other:
Sneaky: Roll an extra die (dropping the lowest die) when stealth is important.


Orc Warrior
Attributes Combat Ability
Strength 0 Brawl 0
Agility 0(-1) Melee 0
Mind 0 Missile 0
Appeal 0 Defense 0

Lifeblood: 3

Career
Barbarian 0 Soldier 0

Armor: 3 (Mail shirt)
Weapons: Sword d6, or Crossbow d6+1
Other: (none)


Fimir Warrior
Attributes Combat Ability
Strength 1 Brawl 1
Agility 0 Melee 1
Mind 0 Missile 0
Appeal 0 Defense 0

Lifeblood: 4

Career
Barbarian 1 Soldier 0

Armor: 2 (Battle harness and thick hide)
Weapons: Great Axe d6+3, and Mace-tail d6+1
Other:
Mace-tail: Can make an extra attack, but at -1 to-hit with both attacks, if used.
Poor Depth Perception: Roll an extra die (dropping the highest die) with all range attacks.


Skeleton
Attributes Combat Ability
Strength 0 Brawl 0
Agility 0 Melee 0
Mind - Missile 0
Appeal - Defense 0

Lifeblood: 3

Armor: 0 (none)
Weapons: Sword d6, or Bow d6
Other: Undead


Zombie
Attributes Combat Ability
Strength 1 Brawl 0
Agility 0 Melee 0
Mind - Missile 0
Appeal - Defense -1

Lifeblood: 4

Armor: 1 (thick hide)
Weapons: Club d6 or Claws d3+1
Other: Undead


Mummy
Attributes Combat Ability
Strength 2 Brawl 1
Agility -1 Melee 0
Mind - Missile 0
Appeal - Defense -1

Lifeblood: 5

Armor: 3 (thick hide and bandages)
Weapons: Fist d3+2
Other: Undead


Chaos Warrior
Attributes Combat Ability
Strength 2 Brawl 1
Agility 1(-1) Melee 2
Mind 1 Missile 1
Appeal 0 Defense 1

Lifeblood: 7

Career
Soldier 2 Torturer 1

Armor: 6 (Plate cuirass, full helm)
Weapons: Great Axe d6+4
Other:
Head-to-Kill: +2 Lifeblood


Chaos Warlock
Attributes Combat Ability
Strength 0 Brawl 1
Agility 1 Melee 1
Mind 3 Missile 1
Appeal 1 Defense 2

Lifeblood: 5 Arcane Power: 8

Career
Alchemy 1 Sorcery 2
Torturer 2

Armor: 3 (Bracers, full helm)
Weapons: Staff 1d6
Other:
Hard-to-Kill: +2 Lifeblood
Power of the Void: +2 Arcane Power


Champion of Chaos
Attributes Combat Ability
Strength 3 Brawl 1
Agility 2(-1) Melee 3
Mind 1 Missile 1
Appeal 1 Defense 1

Lifeblood: 14

Career
Soldier 3 Torturer 2

Armor: 6 (Plate cuirass, full helm)
Weapons: Great Axe d6+5
Other:
Hear-to-Kill: +2 Lifeblood


Chaos Demon (use Gargoyle figure from HeroQuest)
Attributes Combat Ability
Strength 3 Brawl 2
Agility 2 Melee 2
Mind 2 Missile 1
Appeal 1 Defense 1

Lifeblood: 13 Arcane Power: 6

Career
Alchemy 2 Soldier 2
Sorcery 3 Torturer 2

Armor: 8 (Battle harness 1, bracers 1, full helm 2, thick hide 4)
Weapons: Great Sword d6+5, and Great Whip d6+2
Other:
Demon Blood: Roll an extra die (dropping the lowest die) when casting spells.
Scary as Hell: Everyone in sight must pass a Mind test or run in panic!
Power of the Void: +2 Arcane Power
Hard-to-Kill: +2 Lifeblood
Flight: Can move around in the air.
Weakness to Silver: Silver weapons bypass thick hide.


Gargoyle (use Gargoyle figure from Dragon Strike)
Attributes Combat Ability
Strength 1 Brawl 1
Agility 1 Melee 0
Mind 0 Missile 0
Appeal 0 Defense 1

Lifeblood: 4

Armor: 2 (thick hide)
Weapons: claws d3+1
Other:
Flight: Can move around in the air.


Succubus
Attributes Combat Ability
Strength 0 Brawl 1
Agility 2 Melee 0
Mind 1 Missile 0
Appeal 3 Defense 3

Lifeblood: 3 Arcane Power: 4

Career
Assassin 2 Courtesan 2
Dancer 1 Sorcery 1

Armor: 4 (thick hide)
Weapons: claws d3
Other:
Demon Blood: Roll an extra die (dropping the lowest die) when casting spells.
Draining Kiss: Someone kissed must pass a Strength test or loose d3 Lifeblood with the Succubus being healed by that about.
Dance of Distraction: When dancing, guards not engaged in combat must pass a Mind check or become distracted.
Flight: Can move around in the air.
Weakness to Silver: Silver weapons bypass thick hide.


Troll
Attributes Combat Ability
Strength 2 Brawl 1
Agility 1 Melee 0
Mind -1 Missile 0
Appeal -1 Defense 1

Lifeblood: 12

Career
Barbarian 1

Armor: 1 (thick hide)
Weapons: Club d6+1, or claws 1d3+2
Other:
Regenerate: Recover 1 Lifeblood each turn


Ogre Warrior
Attributes Combat Ability
Strength 4 Brawl 1
Agility 0(-1) Melee 1
Mind 0 Missile 0
Appeal 0 Defense 1

Lifeblood: 12

Career
Barbarian 1 Mercenary 0

Armor: 2 (leather coat)
Weapons: Great Club d6+5
Other:
Great Weapons: Can use two-handed weapons with one hand, or a giant weapon with two hands.
Lumbering: Roll an extra die (dropping the lowest die) when balance is important, like when moving across a beam or tight-rope.


Giant
Attributes Combat Ability
Strength 5 Brawl 2
Agility 0(-1) Melee 2
Mind -1 Missile 1
Appeal 0 Defense 0

Lifeblood: 27

Career
Barbarian 2

Armor: 2 (leather coat)
Weapons: Giant Great Club d6+d3+5, and throwing boulder d6+d3+5
Other:
Hard-to-Kill: +2 Lifeblood
Great Weapons: Can use two-handed weapons with one hand, or a giant weapon with two hands.
Lumbering: Roll an extra die (dropping the lowest die) when balance is important, like when moving across a beam or tight-rope.

(WOW, that was a lot of work!)

Edit: Title sizes fixed. Some changes to texts (mostly lowering of Defense scores and spell-checking).

Last edited by Malcadon (11/24/2014 2:21 am)

 

4/12/2014 4:23 pm  #2


Re: Barbarians of HeroQuest

The titles describing which character is which didn't show up...
 

 

11/21/2014 10:35 am  #3


Re: Barbarians of HeroQuest

Oh,boy! Stuff to steal to use in my game! Thanx!

 

12/08/2014 9:06 pm  #4


Re: Barbarians of HeroQuest

Very well done, thank you very much for sharing!

 

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