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Woodland Warriors, Sabres & Witchery, Triumphant!. etc » Crimson Blades II rules question thread » Yesterday 5:03 pm

The GIT!
Replies: 6

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Simon W wrote:

The GIT! wrote:

Hey Simon

I'm presently running a Crimson Blades d20 game for my group (set in Thieves' World city of Sanctuary). I was perusing the spells and noticed this in the Feeblemind description...

"If however, the target succeeds with his saving throw, he is considered to be under the effect of a Haste spell for as many rounds as the caster has levels."

The thing is there is no Haste spell in the book. So, I was wondering if you might post your thoughts on Haste (there are so many versions over the years) or should I just ignore that part of the Feeblemind description?

​Oops, sorry about that. I'd probably just ignore it. I'll have to get and update the pdf on RPGNow!
 

Don't forget to update the hardcover at Lulu as well (yeah, I got a copy).
 

Woodland Warriors, Sabres & Witchery, Triumphant!. etc » Crimson Blades II rules question thread » Yesterday 4:09 pm

Simon W
Replies: 6

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The GIT! wrote:

Hey Simon

I'm presently running a Crimson Blades d20 game for my group (set in Thieves' World city of Sanctuary). I was perusing the spells and noticed this in the Feeblemind description...

"If however, the target succeeds with his saving throw, he is considered to be under the effect of a Haste spell for as many rounds as the caster has levels."

The thing is there is no Haste spell in the book. So, I was wondering if you might post your thoughts on Haste (there are so many versions over the years) or should I just ignore that part of the Feeblemind description?

​Oops, sorry about that. I'd probably just ignore it. I'll have to get and update the pdf on RPGNow!
 

Woodland Warriors, Sabres & Witchery, Triumphant!. etc » Crimson Blades II rules question thread » Yesterday 12:40 pm

The GIT!
Replies: 6

Go to post

Hey Simon

I'm presently running a Crimson Blades d20 game for my group (set in Thieves' World city of Sanctuary). I was perusing the spells and noticed this in the Feeblemind description...

"If however, the target succeeds with his saving throw, he is considered to be under the effect of a Haste spell for as many rounds as the caster has levels."

The thing is there is no Haste spell in the book. So, I was wondering if you might post your thoughts on Haste (there are so many versions over the years) or should I just ignore that part of the Feeblemind description?

Weird lands and forgotten islands » OSR to BoL = Barbarians of the Crawl? » Yesterday 11:36 am

I'm not particularly fond of mook rules either, in any system.  It just seems weird that PCs should be better, just because they are PCs.  For me, it smacks of narrativism and seems artificial.  However, I do think it is an integral part of the cinematic swords and sorcery that BoL covers; the image of slicing through hordes of enemies.

In any case, I think mook rules  (rabble) are already baked in to classic D&D with levels. "Agents": PCs, Monsters, NPCs whatever are of vastly different power in D&D.  You can easily scale your rabble up or down with a few lifeblood or other benefits/deficiencies.

As for monsters. I just think you have to eyeball it.  I don't think you'll come up with a satisfactory formula for conversion. I would pay close attention to special attacks and defenses as well as spell like abilities and powers as those are the interesting bits. The rest are just numbers.  Heroes of Hellas has some classic mythology monsters that might be useful.

I think the hardest thing to do for a BoL to D&D dungeon crawl hack would be spells.  IDK.  I just ordered Simons BoL hack from LuLu so we'll see what goes on there.

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